| With the development and popularization of the Internet and the spread of information,the network has influenced many aspects of our daily life,and our life has become more convenient and richer.But at the same time,the Internet is a double-edged sword,which also brings some new problems.At present,the phenomenon of Internet addiction is becoming more and more common.As one of the main types of Internet addiction,Internet game addiction has become one of the most important public health problems in the world.The number of people participating in online games is also growing rapidly,and the game group is gradually inclined to the younger,among which junior high school students account for an increasing proportion.Many junior high school students addicted to online games.It will not only affect their study and life but also cause serious adverse effects to health of body and mind development,such as anxiety,depression and suicide risk behavior.The problem of online game addiction has become the focus of mental health education research of junior high school students.The survey found that families,schools and society have taken measures to control the situation,but the situation is still poor.Ecosystem theory points out that the interaction between environmental factors and individual factors will affect the development of individuals.Peer relationship is an important part of the social connection in this period,and junior high school students are also increasingly influenced by peers at this stage.Bad peer communication is the key factor for the healthy development of junior high school students,which plays an important role in the healthy development of junior high school students.Basic psychological needs are the most important factors for individual happiness and healthy growth.The satisfaction of basic psychological needs is an important motivational mechanism for social environment to influence the development of adolescents,and is the main internal driving force for individual behavior development,which determines individual actions.When the psychological needs are not met,individuals are prone to destructive behaviors,low learning motivation,decline in academic achievement level,poor social relations and other problems.Therefore,it is very important to study the basic psychological needs of online game addiction.Self-control,as one of the excellent qualities of positive psychology,is a complex psychological structure containing multiple levels of specific abilities,which is of great significance for the adaptation and development of adolescents and is extremely important for the pursuit of success and happiness.The level of self-control is closely related to the addiction of online games.Online game addicts often show the process of low self-control and weak behavior inhibition.To sum up,in order to help solve the problem of online game addiction of junior high school students more scientifically,this study builds a moderated mediation model based on “social development model” and “individual-environment interaction view”.This study in Weifang Binhai district two junior high school of 472 students as the research object,use the questionnaire to explore the relationship amongbad companions exchanges,basic psychological needs,self control and the online game addiction to help parents,schools and social organizations should set up the serious education way to guide junior middle school students to use the Internet correctly.This study used SPSS23.0 to analyze the statistical results and obtained the following results:(1)Bad peer communication has a significant negative effect on the satisfaction of basic psychological needs.(2)Bad peer interaction has a significant positive effect on online game addiction.(3)Satisfaction of basic psychological needs has a significant negative effect on online game addiction.(4)Satisfaction of basic psychological needs has a significant mediating effect on the relationship between bad peer interaction and online game addiction.(5)The moderating variable self-control has a significant negative moderating effect on the relationship between bad peer interaction and online game addiction. |