| As a social platform for companion play and companionship,Bixin Accompany training platform has a large number of users.Bixin Accompany training platform is used as a companion platform and has changed the way people interact to some extent.At present,most of the research on Bixin Accompany training platform mainly focuses on the development prospects and industry dynamics of the accompaniment industry,and there is a lack of research on interpersonal communication and interactive behavior in Bixin Accompany training platform.In view of this situation,In order to better understand the interpersonal interaction in the new media,this article takes different types of users in Bixin Accompany training platform as research objects,using direct participatory observation methods and in-depth interview methods.Study their online and offline interaction behaviors and their interrelationships.This study conducted interviews and observations with 28 interviewees of different genders and occupations,combined with the subject knowledge of sociology,communication science,and psychology to explore the interpersonal communication in Bixin Accompany training platform,we found that Bixin Accompany training platform has specific In interpersonal communication situations,users can complete interpersonal communication in specific communication situations.Platform users use games,sounds,and text symbols for interpersonal communication.The interpersonal communication carried out on the platform has not only the characteristics of delocalization of Internet communication but not limited to regions.Some types of users Interpersonal communication shows a strong dependence,with the characteristics of interpersonal communication that the subject of communication is quasi-equal.Through observing the interactive behavior of interpersonal communication,it is found that in the process of companionship and sparring,the motivation of interpersonal communication among users includes seeking opportunities for self-disclosure,realization of self-satisfaction,and pursuit of belonging.When under different identities,the motivation of interpersonal communication has a certain difference.Players have the motivation to satisfy the desire for power and seek companionship,while the companion player is driven by interests and looks forward to obtaining social recognition as the motivation for communication.Accompanying play interactions continue to expand their interpersonal interactions and enable them to gain self-worth in them.On the contrary,too much indulgence in platform relationships will make people alienate from daily life interactions,generate new needs psychologically,and in turn affect realistic interpersonal relationships,so that the interpersonal communication formed in online play has appeared from online to line The new O2 O model.Accompanying play,as a new type of social mode,is breaking the conventional social interaction of accompany users,making people’s imagination fully exerted in the process of communication,and also highlighting many problems.Therefore,the future development of the platform also needs to establish a benign interaction setting and supervision mechanism,so that the interpersonal communication in the platform can be more soundly developed. |