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Research On Design Of Mini Program Interface For Campus Idle Items Trading Based On User Experience

Posted on:2021-01-30Degree:MasterType:Thesis
Country:ChinaCandidate:J WangFull Text:PDF
GTID:2428330629987458Subject:Industrial design engineering
Abstract/Summary:PDF Full Text Request
With the rapid development of Internet technology,online shopping has become a symbol of the times.While online shopping brings convenience to people,it also leads to the accumulation of more and more idle items.With the huge amount of users on WeChat,applets have become the traffic port of the new Internet cause.At present,the campus idle item trading platform is still in the development stage.The online platform has problems of single function,messy color matching of the interactive interface,and unsmooth user operation interface.Thus,from the point view of user experience,combined with the characteristics of the applet,explore the feasibility of the interface design of the campus idle item transaction applet,so that the product has both aesthetics and ease of use in other experience levels such as function,vision,and interaction.First,this article discusses the core theories of user experience,combs the characteristics of current various applets,and analyzes the importance of user experience in applet design.Secondly,classify the idle items trading APPs on the market,and then start with the five elements of user experience at the strategic level,scope level,structural level,framework level,and presentation level,and analyze the problems of the campus idle item trading applet.The psychological and behavioral cognition characteristics of the contemporary college student user group are studied,questionnaire surveys and interviews are used to investigate the needs of target users,and quantitative data is formed.The small program of campus idle transaction is summarized from three aspects of visual,interactive and emotional experience Interface design principles.Then,according to the design methods and principles,combined with the extracted characteristics and needs of the college student group,carry out the design practice of the campus idle item transaction applet,and complete the interactive prototype and high-fidelity prototype interface design of the applet.In order to further verify the relevant research results of this article,the eye tracking experiment was finally used to verify the rationality and feasibility of the main page,main icons and core functions of the designed campus idle transaction applet,and put forward optimization suggestions and improvements.In order to verify the user experience of the final solution,the fuzzy comprehensive evaluation method is used to evaluate the four aspects of function,vision,interaction and emotional experience.The results show that the user experience of the product is better.
Keywords/Search Tags:Mini Programs, Idle Items, User Experience, Interface Design, College Student User Group
PDF Full Text Request
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