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The Research On The Application Of Simulation Method For Liquid In Container Based On Real-time Mesh Deformation

Posted on:2020-11-20Degree:MasterType:Thesis
Country:ChinaCandidate:P S GuoFull Text:PDF
GTID:2428330623956717Subject:Software engineering
Abstract/Summary:PDF Full Text Request
In the field of computer simulation,the simulation of fluid irregular objects has become one of the most challenging research directions in computer graphics.The related simulations have been used more and more widely in various fields such as computer games,movie,television,advertising and virtual reality.The study of fluid simulation in computer graphics has been very fruitful,and the real simulation of fluid is becoming mature.However,there are too many collisions and computations in fluid simulation,which makes fluid simulation more applied in the field of animation special effects and other advanced rendering.In the virtual reality industry which needs real-time rendering and a lot of interaction,efficient fluid simulation is still a problem worth solving.The research work of fluid simulation technology in this paper mainly focuses on two aspects: 1)The method of calculating mesh points and simulating topology,which is usually used to simulate cloth,is applied to the treatment of liquid model.The spring-proton model is loaded on a triangular one-sided mesh,and the deformation of the liquid is achieved by the deformation of the mesh.2)Refining the liquid level model through the texture material to enhance the realism of the liquid simulation.In combination with the physical properties of the fluid itself,a new method for simulating tangible liquids is established to achieve a low-loss liquid simulation in a vessel.In order to fully represent the experimental results of liquid simulation,this paper designs and builds a liquid level experiment system.The system can switch the liquid level in different scenarios by buttons,and add interactive operation mode,which effectively shows the real-time interactive liquid surface realized by this method.
Keywords/Search Tags:fluid simulation, grid deformation, virtual simulation, mass-spring system
PDF Full Text Request
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