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Research On The Interface Design Of Puzzle Games For Children Aged 3 To 6 Based On User Experience

Posted on:2021-05-17Degree:MasterType:Thesis
Country:ChinaCandidate:X H LiFull Text:PDF
GTID:2428330620967640Subject:Arts
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With the advancement of technology and the arrival of the information age,mobile new media devices and third-party applications have gradually entered the public' vision.Parents are paying more and more attention to the education of preschool children,especially the enlightenment education for children aged 3-6.At the same time,more and more parents get down to using children's puzzle games to help their children develop their brains and train their thinking.But at present,the development of children's puzzle games in China is still in a relatively lagging state.Children's puzzle games with children's needs as the starting point are not professional enough and appropriate.Therefore,the design of children's puzzle game interface based on the user experience and the characteristics of children aged 3-6 is worth the developer's deep thinking.This study takes 3-6 year-old children as the research object,and takes the user experience of the puzzle game as the starting point.It studies the design of the 3-6-year-old children's puzzle game interface from the theoretical research,user research and design research.In the theoretical research part,the first is to expound the meaning of children's puzzle games,summarize the basic elements of children's puzzle games,and explore the suitability of children's puzzle games for 3-6 years old.In addition,the definition of children's puzzle game interface is briefly introduced,and the design principles and design process are sorted out.Besides,based on the general characteristics of intellectual development of children aged 3-6 years,the author summarizes the characteristics and performance of intellectual development of children aged 3-6 years.Finally,it expounds the meaning of user experience,and draws the importance of user experience through the study of the five elements of user experience,which provides theoretical support for the design of puzzle game interface for children aged 3-6.In the user research part,a comprehensive research method combining observation,questionnaire and interview is mainly used.Taking children aged 3-6 as the main objects of observation,some behaviors,languages,behaviors,expressions and subconscious reactions of children aged 3-6 in the process of playing games were obtained.Combining with representative data,this paper conducted a statistical analysis on children's experience and preferences in playing games.It was found in research that parent users not only play a supporting,guiding,and companion role when children play games,but also have the decision-making power for children 3-6 years old to use games.Therefore,this study takes children users as the observation study on learning,and parents users as the questionnaire and interview subjects,so as to comprehensively understand parents' concerns and expectations on children's puzzle games,which provides a practical basis for design research.In the design research part,based on the theory and user research results,adhering to the user experience-centric design ideas,referring to children's puzzle game design methods,combing and summarizing the visual design of 3-6 year-old children's puzzle game interface based on user experience,Hierarchical design,feedback design,gesture design and other design methods.Finally,the outlook for design practice and follow-up research are put forward.
Keywords/Search Tags:3-6-year-old children, children's puzzle games, user experience, interface design
PDF Full Text Request
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