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Research On The Design Of The Educational Games Based On Mutiple Intelligences Theory

Posted on:2012-02-27Degree:MasterType:Thesis
Country:ChinaCandidate:H J ChengFull Text:PDF
GTID:2218330368490724Subject:Education Technology
Abstract/Summary:PDF Full Text Request
Before the advent of the information technology and network technology, people preceded their educational and game activities by their words and deeds in their daily lives. With the popularity of computers and the Internet, the game has far exceeded the value of the original game generated era, has become very popular means of entertainment, the game has especially even become their extra-curricular essential part of life for younger. It has a strong attraction to younger for computer games, and to bring about the profound impact of education, and prompted some scholars'research and action which tried to play translate a play effects into the educational effects become more active, even some scholars began researching design and development of the game,however, the study is still in an exploratory stage.From the view of external characteristics, games and learning are in conflict with each other.It is a tremendous lesson for scholars on making play instructive closely associated with game and establishing a formal system for study.Firstly, the author illustrates the basic concepts and features of the play by reasonable sound judgment, and analyzes the learning factor in game and computer and their relationship with education; secondly, according to the features of the Multiple Intelligences theory (MI), the author searches for the correspondences of educational game and MI, that is to say, the design pattern of educational game programming based MI. Then combining modern instructional design theory, constructivism theory, situated cognition, flow theory and gaming theory, we talked the overview flowchart and the basic framework of educational game; Taking the"Teaching Media Function"as a bridge, the author does a research on building the educational gaming systematic design method by integrating the"Teaching Design"and"Gaming Design"general approach to educational game software.According to an acknowledged the multiple intelligences tests, the questionnaire survey and empirical research were adopted in finding out strong and handicapped aptitude of students and how the different types of games to have a profound impact on their intelligence, the player's behavioral expression is observed, and the influence of the different types of games is analyzed and summarized. In the upshot, the author introduces the case and combines with instructional experience to carry on the design principles and strategies of educational game which synthesize teaching sources and teaching strategies on the basic of the research.The main significance of the study lies in that it is beneficial to seek out the new estimated standard of the kinds of games by reaching out a new visual angle to evaluate and judge the intelligent type and strong intelligent type of the students according to their intelligent behavioral expression in the play. It is helpful to make the results more scientific by converting the way of thinking, taking the educational game as a learning environment, discussing the behavioral research of simulation game-teaching method. It is favorable to heighten the acceptability of educational game for teacher, parent and student, what basis on having the investigation on the influence of the different types of games over the learner, advancing the functional operation plan and the reliable and practical research result.
Keywords/Search Tags:Educational Game, Multiple Intelligences Theory, Game-teaching Method, Education Efficiency
PDF Full Text Request
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