Font Size: a A A

Mirror Image In Games And Identity:the Research Of Female Gamer In Female Game

Posted on:2020-06-11Degree:MasterType:Thesis
Country:ChinaCandidate:J C ZouFull Text:PDF
GTID:2428330575463884Subject:Master of Journalism and Communication
Abstract/Summary:PDF Full Text Request
In the era of the continuous development of the Chinese game industry,women who use women as a consumer group have begun to show their prominence in the game market.Unlike the games that were made by the default male perspective,women's design concept is based on women.The main body,a game made from the needs of women.These games are usually equipped with simple game mechanics,beautiful game graphics,beautiful game characters,and fun gameplay.This kind of female-oriented game has gained the attention of female consumers as soon as it goes public.More and more game makers have begun to make this kind of female-oriented game with female demand as the main content.This article takes the feminist perspective as the starting point,analyzes the text content of women to the game,and combines the methods of network observation,questionnaire and in-depth interviews to explore the gender problems of women in the game and the game experience of female players.The first chapter mainly finds out the theoretical basis of the article by combing the existing literature and the research of feminist theory,then carries out research design,clears the research ideas and methods,and clears the way of thinking for the following research;In the second chapter,First,an overview of women's game and its development,clear research objects,and then through the analysis of women's content to the game,from the perspective of female subject reconstruction and male discourse hegemony,in-depth analysis of women to the game and the core of the thought implicit;the third chapter is an empirical study of female players,through the network observation method,questionnaire survey method and in-depth interview method for female game players to investigate and analyze,from the female player's user portrait and female player's game role.The results of the study are summarized from three aspects: the female player's user portrait,the female player's game character selection tendency,and the female player's identity.The fourth chapter is about the female players in the game from the three aspects of social discourse on women,the restraint of male discourse and the awakening of female subject consciousness.Examining the gender issues discussed and exploring the female players in the game Identity.In the study of women's game texts,this paper finds that women's game is a game with women as the first perspective,which reflects the female's subjective consciousness.At the same time,the female character setting in the game is also in line with the current positioning of professional women,but in the game.The male character and the core of the story are still the values of traditional masculinity.In the empirical research on female players,it is found that female players are young educated students or white-collar workers.They have feminist subject concepts and pursue their own development.Women satisfy their love for love.At the same time,they gain identity as female players in the game.In general,women reflect the needs of women to the game.They are women's words.Even if they contain masculine content,they do not prevent women from becoming a female exclusive item.It is a woman's right to speak.Ways.
Keywords/Search Tags:Feminist, female gamers, Female game, identity
PDF Full Text Request
Related items