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Design And Implementation Of VR Theater System On Unity3D

Posted on:2019-07-13Degree:MasterType:Thesis
Country:ChinaCandidate:S ZengFull Text:PDF
GTID:2428330545972229Subject:Software engineering
Abstract/Summary:PDF Full Text Request
Virtual reality(VR)is a computer-generated scenario which simulates a realistic environment to create the lifelike experience.Virtual reality technology can not only enrich the lives of people,but also can be applied in various industries.The performance market has increased year by year in China,but there is still more room for development in the overall scale of the performance market.As a result,the combination of virtual reality and performance has been emerged.The system uses Visual Studio 2015 and Eclipse Luna to set up the development environment.It is divided into four parts,including servers,content acquisition,production platform,app client and background management system.This paper mainly deals with the app client and background management system by writer's internship.The main body of the paper can be divided into six modules:(1)System Launching module:This module is composed of system start-up loading,resource update and scene management functions,which is the first entry for users to contact the system.(2)User Interaction module:This module includes the functions of VR scene interaction,UI interaction and avatar interaction,which is the channel for users to exchange information with the system.(3)Video Operation module:This module includes the functions such as classification selection,video playback,video buffering,video trial and video synchronization,which is the main function modules of this system.(4)Real-Time Chat module:This module fulfills the requirement of real-time chat by avatar,which is divided into one-to-one chat and channel chat.(5)Consumption module:This module includes the functions of purchasing films,purchasing avatars and exchanging vouchers,which is the channel for profit.(6)Background management module:This module implements user management,video management and log management functions for developers to manage the system.The purpose of this paper is not only to design and implement a virtual reality application,but also to improve people's quality of life and art experience.
Keywords/Search Tags:VR, Unity3D, Performance, Interaction, Background Management
PDF Full Text Request
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