The reward and punishment system plays an important role as the backing of the game teaching method,but it has long been neglected.Therefore,it is necessary to investigate and study it and apply it to practice.The first chapter of this article describes the principles of the implementation of the rewards and punishments system,and details the methods of rewards and small punishments that are suitable for use in Korean language classes in high schools.The second chapter describes the classroom game cases based on the reward and punishment system game teaching method.Through the comparison of classroom practice results of WALL GAME games with or without rewards and punishments,it highlights the role and importance of reward and punishment systems in game application and implementation.The third chapter is the classroom case demonstration of the game teaching method combined with the complete rewards and punishments system.It also summarizes and reflects through real classroom examples.The fourth chapter is the analysis of the questionnaire survey results of 145 students learning Chinese in the wood merchant high school and 80 Chinese CPIK high school Chinese teachers in South Korea.Through investigation of the students,the students’ understanding of the acceptance of the rewards and punishments-based game teaching method is The pedagogic views and suggestions,etc.,through the survey of teachers,understand the use of rewards and punishments in Korean high school Chinese classes,and teachers’ views on rewards and punishments.The fifth chapter combines the discussion of the first four chapters with the results of the questionnaire survey and summarizes the considerations of the use of the game pedagogy based on the rewards and punishments system.It is hoped that this will be helpful for the Chinese teaching of Korean CPIK high school.This article uses the literature reading method,the questionnaire survey method,the data analysis method and so on,researches and discusses how to use the reward and punishment system to give full play to the advantage of the game teaching method.After the analysis of the survey results and the author’s one-year teaching experience in South Korea,he came to the following conclusion: In the Chineselanguage class,if the game is used properly,it will have a multiplier effect.The implementation of a successful classroom game includes the fun of the game itself and rewards and punishments.System cooperation. |