| Through the exchange and practice of Chinese language teaching in South Korea,the author has gained an understanding of the curriculum,teacher allocation,teaching mode,and student characteristics of the Chinese language classroom in high schools in South Korea.It has been found that students at Jinhu Central High School in South Korea have characteristics such as high learning pressure and weak learning motivation.Therefore,game based teaching methods are often used in the classroom.Interesting classroom games can not only stimulate students’ learning enthusiasm,but also improve classroom efficiency.This article is based on the game teaching method,analyzing and exploring the research and development status of the game teaching method.The concept,game design principles,and game classification of the game teaching method are organized and summarized in combination with practice.This article takes the Chinese language classroom of Jinhu Central Women’s High School as an example to conduct a feasibility analysis of the application of game teaching method.Through surveys and interviews,we deeply understand the characteristics of the application subjects and the real feedback on classroom games,and discover the possibility and necessity of using game teaching method.At the same time,based on the actual application process and the summary and analysis of Chinese language teachers’ application of game teaching methods,some problems in game design and application were found,such as the organic unity of game fun and knowledge,some students’ low participation in classroom games,insufficient pre game preparation,unexpected situations before games,and insufficient game innovation.Based on the above issues,relevant suggestions have been put forward from the aspects of classroom game arrangement design,implementation application,and post class summary.For example,timely feedback and modification of games should be provided,classroom games should be reasonably arranged and optimized,game details should be improved and preparations should be made,unexpected situations should be flexibly handled,and classroom games should be innovated around students’ interests.The research and conclusions of this article enrich the practical materials of game teaching in high schools in South Korea,and provide reference for future Chinese volunteer teachers in Korea. |