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Research On "Fast" And "Slow" Of User Experience In Interactive Design

Posted on:2021-03-30Degree:MasterType:Thesis
Country:ChinaCandidate:T LiFull Text:PDF
GTID:2392330611472905Subject:Design
Abstract/Summary:PDF Full Text Request
With the continuous development of technology,the culture of fast and slow has entered people's lives.The emergence of "fast" is related to the era of efficiency and the era of fast food.When people's cognitive speed cannot keep up with the development of the times,the "slow" culture has been born."Slow" is a rational reflection on "fast".Scholars from all walks of life began to think and explore "fast" and "slow".At the same time,"fast" and "slow" thoughts began to infiltrate into the design field.The current research on "fast" and "slow" is mainly from the perspective of psychology and philosophy Through discussion,the research on rhythm has also been paid more and more attention by designers,and there have been certain research results in many fields such as architectural design,graphic design,game design and so on."Fast" and "slow" are no longer the original simple definition of physical speed,the two are a kind of people's life concept and pursuit,everything needs balance to achieve harmony,people try to find a balance point to maintain work pressure and mind The pursuit is the same as the user experience.When is "fast" ? When is "slow" ? How to create a good rhythm in the experience to obtain pleasure and satisfaction?Experience is a process.If the user experience is curvilinear,a pleasant experience journey will inevitably be a high-low,relaxed and full of rhythmic lines.There are several obvious peak climax experiences,as well as a long-term buffer stage.Design The designer adjusts the speed of the experience through design methods and displays the experience in a fluctuating manner."Fast" and "slow" have the concept of time.From the perspective of time,designers in interaction design not only focus on a period of experience,but also focus on the global and long-term user and product associations.The global experience is not a partial experience.Simple addition,but with the experience point "Point" in the local experience as a connection point to form a "Line" closed loop.Therefore,the scope of this article includes how to create a pleasant experience,and the balance between speed and slowness in the long-term dimension.It aims to provide designers with a feasible and long-term design guidance model to help find the pleasure that is closest to the user's heart.Experience.This article will try to explore the user experience in interactive design from the perspectives of "fast" and "slow",and compare "fast" and "slow" from five aspects,including "fast" and "slow" entry points and design impact Level,design influence posture,design expression form and relative characteristics,although the two show different characteristics in the design,they can be converted by the design method.After a preliminary definition and conceptual division of "fast" and "slow",the study summarizes the characteristics of the two in the interactive experience,through user research to explore the experience elements in more depth,the "fast" and "slow" The experience is quantitatively and qualitatively analyzed.Based on the existing theories,the "fast" and "slow" experience elements in interaction design are extracted according to the user's cognitive stages,and the "fast" and "slow" experience element models are established.In the fifth chapter,this article proposes the corresponding design strategies based on the three experience stages,and puts forward the "fast" and "slow" balance principles from a global and long-term perspective.Finally,through two actual project cases to verify and analyze the experience element model and strategy,the two cases cover design development and design improvement evaluation,have strong practical reference value,use practice to verify theory,in order to achieve the purpose of guiding the practice by theory.
Keywords/Search Tags:Interaction Design, User Experience, “Fast”, “ Slow”, Research Application
PDF Full Text Request
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