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On The Realization Of Video Games In The Society Of The Spectacle In Contemporary Art

Posted on:2019-04-22Degree:MasterType:Thesis
Country:ChinaCandidate:A W MaoFull Text:PDF
GTID:2348330545989254Subject:Fine arts
Abstract/Summary:PDF Full Text Request
"The Society of Spectacle" is a theory summarized by Guy Debord,the famous contemporary French thinker,in the 1960 s due to the "Situationist International" movement.Debord believes that "the world is already being photographed," which to some extent means that the social picture is a fascinating process "made by a few,but viewed by the majority." Under the invisible control of this non-interventionist capitalism,The public is obfuscated by the landscape and commodities that are created,and then turns a blind eye to this essentially exploitative act.This article tries to analyze the phenomenon of social landscape,meanwhile,taking the same electronic games and second-hand images of industrialized capitalist products as objects,this article attempts to reflect on the socialization of the landscape of artists and the creation of artists since the 90 s of the 20 th century As the core subjects,the case studies analyze how they examine this constantly materialized world with relatively conscious awareness and independent thinking and use the existing image paradigm to complete the feedback and response to the social landscape.
Keywords/Search Tags:the society of spectacle, consumer society, popular image, video game art
PDF Full Text Request
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