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Fitness APP To Improve The User’s Viscosity Path

Posted on:2018-10-02Degree:MasterType:Thesis
Country:ChinaCandidate:J X HuangFull Text:PDF
GTID:2348330542451346Subject:Art and design
Abstract/Summary:PDF Full Text Request
User viscosity is the user’s use of the site or APP,loyalty,dependency of the sum,simply is the site to retain the user’s ability.According to the survey found that the current fitness homogenization of APP serious,user participation is not strong,the user viscosity is not enough,common practice is only in the function of more content,and can not fundamentally solve the problem.I think that now the APP has a fitness reminder,fitness program,fitness guide,video article pictures,real-time data records,community communication and other functions,these features do not allow users to use APP for a long time,most of the features from the use of APP,The user only to the fitness time,will go to the use of APP,and some of these features,such as fitness reminders,real-time running data records,which are out of use,resulting in viscosity becomes weak.So the fitness of APP itself should also be useful,even in the fitness outside the time,will often open the APP,which requires us to develop a so that you can not leave the body fitness APP,so you have to often use APP,from Fundamentally improve the user viscosity.This paper aims to start from two aspects,one from the current design point of view,homogenization is the key to reduce the viscosity of the key issues,and now the flat card design so that the product gradually disappeared personality,all product visual design I want to visualize the design,such as "community",from a conceptual design into a real community scene,so that users feel intuitive feelings,so that the design of the visualization of the design,To the "community" atmosphere,the real community in the exchange with other users,so as to strengthen the emotional ties.The second is to strengthen the interaction with the user,from the model on the game to enhance the fun,including the most commonly used in the game incentive mechanism to enhance the user’s sense of participation,but also can add new virtual reality technology,the reality and virtual scenes and Props together,so that users have a sense of substitution.
Keywords/Search Tags:User Viscosity, Homogenization, visual design, gamification
PDF Full Text Request
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