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Visual Health Management APP Products Based On Gamification Theory Design Research

Posted on:2022-08-09Degree:MasterType:Thesis
Country:ChinaCandidate:Q SunFull Text:PDF
GTID:2518306539965099Subject:Industrial design engineering
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With the increasing popularity of mobile smart devices,modern people's life,learning and entertainment methods have also undergone tremendous changes.The continuous increase in eye use has led to an increasing number of visual health problems,and eye diseases such as myopia have gradually shown a high incidence and a younger age trend.,And eye diseases generally have irreversible characteristics,so vision health management is needed in daily life.In recent years,gamification theory has shown great value and potential in many fields,and has achieved many excellent practical results in improving user active participation,enhancing user stickiness,and improving user experience.This topic applies gamification theory to the research of visual health management,explores the application methods and design strategies of gamification in visual health management products,and aims to improve the problem of insufficient user motivation in visual health management and promote the formation of health management behaviors.This article first defines related definitions through relevant literature and research,and explores the existing problems of visual health management.After summarizing the design methods of interventional health management and the status quo of visual health management products,as well as sorting out related motivational theories and an overview of the application prospects of gamification,explore the feasibility and value influence of gamification theory intervention in the field of visual health management.In-depth analysis of gamification theory from two dimensions of motivation and composition,combined with health management application case analysis,determines the gamification design method used in visual health management products,and proposes a four-stage gamification design strategy based on the octagonal behavior analysis method.Secondly,carry out user research combining qualitative research and quantitative research.After determining the target population,adopt user interviews and questionnaire surveys to understand the influencing factors of visual health management behavior and the use of smart devices,and transform the refined original user needs into functions.For each functional design point,the functional attributes are determined by setting the Kano model questionnaire and prioritized,so as to accumulate conditions for the later design practice.Finally,conduct research on similar products,combine the previous theoretical research results and actual research data to construct targeted gamification design strategies,guide the design practice of visual health management applications,and guide and promote the formation of health management behaviors as the appeal output interactive flow chart and high security True prototype.The use of interactive prototypes for usability testing,combined with the satisfaction survey questionnaire verifies that the effectiveness,efficiency and satisfaction of the design prototype have reached the standard,providing new ideas for the application of gamification in visual health management products.From the perspective of gamification theory,this topic provides insights into the visual health management needs of school-age children,proposes gamification design strategies for visual health management products,and develops the design practice of visual health management applications,in order to solve the problem of low enthusiasm for user participation in the health management process.The problem of poor continuity and the development of visual health management and gamification design provide theoretical and practical references.
Keywords/Search Tags:gamification, visual health management, Octalysis, behavioral motivation
PDF Full Text Request
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