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The Research On Interaction Design Of MOBA Mobile Game Base On Flow Theory

Posted on:2018-10-30Degree:MasterType:Thesis
Country:ChinaCandidate:Z L ZhenFull Text:PDF
GTID:2348330518486451Subject:Design
Abstract/Summary:PDF Full Text Request
Recent years have seen a vast development of smart phones and 4G mobile network,which boosted the domestic mobile gaming industry into flourish.Major types of PC online games have also been transplanted to the mobile platform.Within which MOBA mobile game is one of the typical example that have reached a blowout stage of development to the current Matthew effect.However,as the target game player and its behavior characteristics of the positioning is not clear,following the current has led to a homogenization in the industry,and still intensifies as it goes on.As usability still act as the main evaluation system,the clearly improper evaluation of the game experience resulted in an important piece missing in MOBA mobile games experiences,greatly reducing the user's satisfaction.Taking into account that the game user experience in the mobile phone game survival and development are of great importance,how to enhance the MOBA game in the mobile side of the interactive experience,to stimulate the players in the game process of emotions,thereby enhancing the MOBA class mobile game users gaming experience,become the current The problem that needs to be solved is also the focus of this paper.Based on the background of MOBA mobile game,this paper explores the interactive design method of MOBA mobile game which can enhance the user experience with Flow Theory.Mind experience is a positive psychological experience,suggesting that as the individual engaged in the activities of the target into the immersive experience state,one would stay in a positive experience that will continue to feel this pleasure and willing to try again.It is a popular theory within the game industry and also sometimes act as an evaluating dimension.Thus,applying Flow theory in MOBA game design would a proper way of bringing the dame experience to a higher level.On the basis of the theoretical research,the author has formulated the research plan and implemented the corresponding MOBA mobile game interactive design and heart flow experience.This paper analyzes the related factors of the target users,including the experience media,the game behavior,the game scenes and the goals and needs of the game.Obtaining the experience elements of the heart flow experience,and the experience of the heart flow in the MOBA mobile game and how they work at each stage.Then,based on the heart flow experience systematically summed up the MOBA mobile game interactive design principles,The experience characteristics of the user's mobile game behavior are the focus of the research,combined with Flow Theory,a set of interaction design guidelines are deduced,also relating to the PAT model and the five-factor model of interactive design,proposed to stimulate the heart flow of the interactive design strategy.Lastly,the research took a MOBA mobile game case,analyzed and improved according to the design guidelines gained from the research so as to validate the theory.
Keywords/Search Tags:Flow, MOBA, Mobile Game, Interaction Design
PDF Full Text Request
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