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Research And Design Of Teenager Reading App Based On User's Growth

Posted on:2018-04-06Degree:MasterType:Thesis
Country:ChinaCandidate:M G LiuFull Text:PDF
GTID:2348330512485160Subject:Design
Abstract/Summary:PDF Full Text Request
Reading is an important way for people to obtain information for a long time.People not only acquire knowledge,but also cultivate their sentiments by reading.With the development of mobile Internet,people's life style has changed greatly and reading is one of these changes.In the digital age,people's reading method is gradually changed from paper reading to the use of mobile terminals,so the design of reading App has gradually become the focus of attention.At present,the research of design method of reading App mainly includes three aspects:user experience,interaction design and interface design.In the process of user research,the dynamic change process of users is seldom considered.In the process of using the product,users are in the state of growing up,which causes that users will have different feelings in the process of growing up.Therefore,the growth of users needs to be considered and users should be treated as dynamic objects when designing reading App.First of all,this paper gives an overview of the growth from the theoretical aspects and explores the factors which influence growth.By combining the influence factors of growth and interactive design principles in existing product design,aspects of interaction design related to growth are researched,which help us propose App design principles based on growth.The design elements of App which includes visual elements,functional elements and emotional elements are researched though studying the design requirements for growth.Using methods of user interviews and questionnaires,teenagers from 10 to the age of 16 are divided into three age groups for our research.The results of studies are presented in the form of role models,and two types of users include entertainment users and curiosity users are divided into two models.User's needs are proposed according to the description of the user context.Design principles of growth and user's requirements are used in the design of teenager reading App which is called companion.Organizational structure,interaction and vision are designed in the teenager reading App and the design practice is evaluated at last.The way people read has been greatly changed by the development of the Internet.Teenagers,as part of reading groups,are also influenced by changes in reading styles.In the current situation of popular reading and shallow reading of teenagers,what to read and how to read becomes the question that must be considered.The user's growth design principles and methods are applied in the design of App reading for teenagers,which can better adapt to the reading needs of young people of different ages and help them read deeply.In the process of design,considering the growth of users and analyzing the dynamic changes of users,we can design products which are more user-friendly.
Keywords/Search Tags:Growth, Teenager, Reading, Interaction design, App design
PDF Full Text Request
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