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Research On The Arduino Course Design For STEM Project Based Learning

Posted on:2018-01-02Degree:MasterType:Thesis
Country:ChinaCandidate:Y H SuFull Text:PDF
GTID:2347330515460619Subject:Science and Technology Education
Abstract/Summary:PDF Full Text Request
Cultivating students’ innovative spirit and practical ability is the primary goal of curriculum reform.Innovation literacy is the core component of core accomplishment.All countries in the world put the education of "engineering technology" in the important position.In the United States,for example,in the "new generation of science education standards" for the first time the "engineering technology" status to an unprecedented height.It emphasizes that "engineering technology" is not only a scientific application,but also a systematic practice of human transformation of the world,with important educational significance.However,the current domestic science and technology education courses in this regard is not sufficient,the daily teaching is not for the students to provide adequate time and space for the brain,the content of engineering technology content is too small.From the "primary education"that the American primary and secondary schools attach importance to,we can see that the development and intervention of technology can inspire students’ enthusiasm and create conditions for creative learning.With technical support,creativity can be achieved.I have the honor to come into contact with the "Guangxi ordinary high school innovation practice" teacher class course,through the Arduino course study and experience and found that it can be very good to achieve their own ideas and ideas,is to use technology to enable students to learn the process into the creative process One of the possible ways.Therefore,the author tries to develop the corresponding curriculum through its own practice and apply it to the science and technology education,and then examines the teaching effect in the way of performance evaluation.Finally,it summarizes some suggestions on curriculum development.This study first summarizes the role of Arduino technology in STEM project learning,the current situation of programming education at home and abroad,the status quo of robot education in primary and secondary schools and the research status of performance evaluation.And then use the narrative research method to deepen the author from the beginning to contact the Arduino course,to produce the first Arduino works,and then in the teaching practice of innovative practice curriculum development,and finally to students creative collection of the course and experience,from different The role of Arduino technology in science and technology education.The study shows the development and implementation of the "Bluetooth car" course,in the practice school and school teachers in cooperation with the Bluetooth door locks,blue home,intelligent trash cans and intelligent wall clock monitor four works,and on this basis,The "smart home" project two modules of the teaching design.Each module’s teaching includes a rich,complex and driving problem related to student life,creative technology,a finished product goal,performance-based evaluation and more than two weeks of project planning.On the choice of driving the problem,but also put forward the choice of the framework,such as:our problem is clear?Can we finish the time in the plan?Can we do it at a reasonable cost and do not need to buy expensive materials?Will the finished product be good for anyone else?Will our finished product solve real life problems?and many more.Through the teaching practice,the teaching process is recorded and analyzed,and in order to examine the Arduino curriculum to stimulate students’ innovative thinking and create the effect of enthusiasm,the author of the creative collection of students,found that students learn Arduino curriculum,its creative ideas not only from life In the extraction,but also with Arduino sensors and other components of the original items to improve and improve.Finally,this study provides a series of Arduino teaching curricula,put forward the possible avenues of technical support science education curriculum design,and the selection framework of driving problem.Trying to teach and want to carry out science and technology education teachers and schools some inspiration.Looking back the whole process,the author felt a lot,in general,the teacher class on the author’s influence is quite profound,not only changed his identity,but also improve their ability and employability,for their own is great Ascension.
Keywords/Search Tags:STEM, project learning, Arduino, curriculum development
PDF Full Text Request
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