Font Size: a A A

Research On Negative Reports Of Online Games In The View Of Moral Panic Theory

Posted on:2017-02-20Degree:MasterType:Thesis
Country:ChinaCandidate:C WangFull Text:PDF
GTID:2308330488461006Subject:Journalism and Communication
Abstract/Summary:PDF Full Text Request
Originated in the 1960 s, the theory of Moral Panics is widely regarded as an effective approach of researching in the deviance as well as how media represent the subculture. It can be used to research in what role mass media play when people react in panic and tension to the deviance. It can be seen as a tool to testify how mass media construct their way of reporting framework as being the major manufacturer of moral panics. Also, the theory of Moral Panics can be applied to analyze the reason why some social contradictions formed by core events are difficult to resolute.This article targets at the negative reports of online games, intending to break through from inventory, the most pivotal step in the classic moral panic process model given by Stanley Cohen, and probes in how media stigmatize online games as well as its players, especially the young players through their reporting model. Referred to the attributional model created by Goode and Ben-Yehuda, the article tries to interpret legacy, the very step that links the former moral panic and the latter one, analyzing the reason why the negative images of online games as well as its players keep in mind of the public, and why this particular panics reappear from time to time. Last but not least, under the network communicating discourse, the article implies to clarify the new changes of the communication methods, technology and effects when the network media spread moral panics of online games compared to the traditional media. Thereby it may help people who live in the era of media innovations realize the new forms of moral panics, and be rational to related news releases in order to remodel the group of online game players, which have been suffered from labeling in negativity for a very long time.
Keywords/Search Tags:Online games, Moral Panics, Inventory, Legacy, New Media
PDF Full Text Request
Related items