| With the worldwide scientific and technological development and accelerating the process of information, computer technology in people’s daily life gradually played an irreplaceable role. Development of computer technology began to develop gradually from the wired network to wireless mobile network development. In the field of education, educational way to learn wireless mobile users gradually being accepted. With the rapid development of mobile Internet, mobile education gradually revealing its unique advantages, anytime, anywhere learning. Mobile education can provide learning for learners to maximize autonomy, as well as education providers to provide a more flexible teaching methods, correct importantly, by moving education, learners can not only learn anywhere, anytime, can also be achieved lifelong learning and social learning. Mobile learning technology is a network technology, modern education technology and mobile communications technology combined with the results of the three, while reflecting modern people’s access to knowledge society needs, while modern society is a working progress faster, more intense work time model, people there is little time for large systems for knowledge acquisition, mobile tools in modern education in an important position gradually prominent.This thesis mainly through the college campus learning situation analysis, we found a fixed time at a fixed classrooms and learning efficiency is not ideal, plus the phone’s highly popular on campus, aims to develop a mobile phone-based client-oriented students in the school mobile education platform, to achieve their learning needs anytime, anywhere. This new way of learning to the traditional fixed time at a fixed classrooms and learn ways to do effective supplement. Make full use of fragmented learning time, improve students ’learning efficiency, sparking college students’ interest in learning, but also for normal learning activities as a supplement.This thesis designs and develops mobile education platform. Platform is divided into mobile client and server-side two parts, all business processes are implemented on the server side, the client is responsible for interacting with the user. Provide student information management system, curriculum resource management, test management and message management module, users can register to join or administrator a way to add mobile education platform, the platform provides a wealth of teaching resources and student self-tests normal learning environment to meet the requirements of the platform users anywhere, anytime as long as the network can achieve the dream of learning achieved. |