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Research Role-playing Game Art Style Effects On Audience Behavior

Posted on:2016-03-16Degree:MasterType:Thesis
Country:ChinaCandidate:Y W ChenFull Text:PDF
GTID:2297330464962974Subject:Design
Abstract/Summary:PDF Full Text Request
After half a century of video game development, technology, gameplay and game categories are divided into media have relatively fixed definition. But the definition of the art style of the game has been inconclusive. Game art style for the game overall performance of the visual elements of induction and classification, the first contact with the audience is the game to game information elements, and therefore more important in terms relative to the other elements of the game. Game art style is different from the art show, art show tend to be more focused on the technical level, but the art style was more focused on the psychological level. The current game design art performance difference is relatively small, but there is a big difference in the game art style. Therefore, the study of game art style can provide more help for game design.Many factors that electronic games as a senior public entertainment products, the impact of the audience the game experience. In the video game role-playing game elements in the most diverse art and most complex art style is also the biggest difference. Therefore, the study art style role-playing game with respect to other types of video games in terms of more representative. This paper aims to study the impact of role-playing games art style of audience behavior, that is, whether the audience behavior by game art styles. In the study of the relationship between the two, due to the lack of definition of the art style of the game, so you first need to define the meaning of the game art style, and then study its influence on the game’s audience behavior, and which illustrate specific relationship, combined with the research questions developed questionnaires and analysis of survey results to explore the relationship between art style role-playing game with the audience between acts. Research papers aimed at the process of developing the game for the game’s art style choices and set the game on the operable range of audiences, such as to provide a reference and reference.
Keywords/Search Tags:Role-playing Game, Audience Behavior, The Art Style, The Audience, Electronic Game
PDF Full Text Request
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