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The New Phenomenon In Network Literary Under The Influence Of Video Games

Posted on:2016-04-14Degree:MasterType:Thesis
Country:ChinaCandidate:C DuFull Text:PDF
GTID:2285330464952319Subject:Chinese Modern and Contemporary Literature
Abstract/Summary:PDF Full Text Request
With the angle of the impact of video games on the network literature, this paper studies the change on the form and content of the network literature, and try to further discusses the significance of that change.A series of cultural phenomenon have appear on network literature in recent years : a large number of network literature has been adapted into online games; some novels on the theme of games appeared; "the game" character appears on the character design, novel structure in some novels. The essence of this phenomenon is the self-adjustment of network literature in the influence of the business mechanism.there are three reasons in this change: first of all, as a representative form of new media, the video games is narrative; second, as an important form of entertainment in the new era, video games affect the youth groups deeply; the industrialization of the network literatue is the most important reason of this change.The self-regulation of the network literature may lead to some adverse effects. But we should face up to this phenomenon. This series of phenomena network literature is just a prelude to the upcoming theatrical change. We should prepare to the new era but not resist it.
Keywords/Search Tags:network literature, video game, narrative, industry model, user groups
PDF Full Text Request
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