As a remarkable achievement of the development of The Times and the progress of science and technology in the field of literature and art,new media art is characterized by the flexible use of multiple media forms,which has greatly expanded the expressive tension of art and enriched the aesthetic experience of contemporary people.Among them,electronic games with the help of the network,computer and other scientific and technological forces,rise in a very short period of time,until become a social phenomenon level cultural industry.In the process of difficult exploration,new text features such as nonlinear narrative and interactive narrative are constructed in video games.In China,these narrative features of video games have inspired the narrative mode and aesthetic paradigm of network novels.It provides a new way for network novels to communicate with real life and inherit cultural context.This paper has three chapters,trying to comprehensively summarize the network literature under the influence of video game narrative experience,and its new literary phenomenon which produced an aesthetic paradigm.The first chapter will introduce the basis of the connection and reference between electronic games and online literature.Games have their own way of doing things and their own logic.They are rule-based systems with dual nature of virtuality and entertainment.The reason why we can relate the logic of video games to online novels is that games themselves can be related to most forms of text,which means that video games are literary,and online literature is playable.The second chapter analyzes the performance of video game narration in network literature.As can be seen from the title of the section,the narrative experience of video games has firstly enriched the types of network literature,and secondly expanded the writing methods of network literature,forming two concepts of game novel and game novel.And these two concepts are the excellent display of Internet characteristics in network literature.Through the operation of space,copying and so on,the network life of modern people can be glimpsed through the prism of game narrative.The third chapter mainly describes the various new aesthetics of online novels after the adoption of video game narrative experience.From the perspective of text and readers,it embodies the immersive aesthetic paradigm,the aesthetic connotation of online gaming,and the aesthetic experience of modernity.The immersive aesthetic paradigm,represented by the immersive characters and language,is an important source of the "cool" sense text.The aesthetic connotation of online gamification lies in the violence aesthetics of human nature,the different expression of Chinese traditional culture and the deconstruction and reconstruction of hero images in network novels.The aesthetic experience of modernity is composed of unique experience and instant aesthetic experience,which illustrates the divergent thinking and instant experience of contemporary readers when they read gamified web articles.In this paper,by introducing the electronic game narrative features,analysis of network literature,and to change the game narrative experience for reference and in the process of distinguish between the game and gameplay fiction,explore how the network literature in gameplay look reality in the virtual space,presents the collective subconscious in deep loneliness of the spirit of symptoms,and how refraction modern survival experience in social contacts,It reflects the way teenagers deal with their youth pains in the new era.Finally,it discusses how to face the tendency of online novels as critics,and what is the way to draw lessons from video game narrative experience... |