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The Synaesthesia Application Research On Non-pieces Weiqi

Posted on:2017-02-22Degree:MasterType:Thesis
Country:ChinaCandidate:X C ChenFull Text:PDF
GTID:2271330482498127Subject:Art and design
Abstract/Summary:PDF Full Text Request
In this paper, through the research on the demand of synaesthesia and human nature, I want to design purely mechanical structure weiqi to enhance the human synaesthesia, which improves people’s interest in weiqi and meet the users’ good interaction experience in the game.Whether people can successfully complete the task, depending on its level of thinking ability, and can exercise task each step of the permutation and combination of situations all the ability to choose. Repeated over a long period of training to reshape the brain, people can obtain and enhance their own multi-level inference ability. Playing weiqi is a good choose.Weiqi is considered to be one of the world’s most complex board games, its rules are simple,but it can be derived rich changes in the game. To be able to win must be able to foresee the multi-step situation, especially to the wisdom of the calcification. A multi-level inference ability can help teenagers’ intellectual development and prevent the elderly brain attenuation, enhance the middle-aged logical thinking. And also have the function of the mold people’s temperament,often playing chess is of great help to health of body and mind, don’t get rich quick.There are a lot of pieces, however, which is very tedious and easy to lose. If there is no novelty in style, not enough to attract curious teenagers, teenagers feel weiqi is a traditional and old game, can’t meet their pursuit of novelty rebellious psychology. The old people can’t catch the pieces well. Middle-aged people are busy, they often have urgent things to handle not ending the game, and saving the chess will be very inconvenient.To attract more people’s interest in the game, we need to try to make the innovation in the structural style. Based on such a request, the new design go not only to attract users to form, but also bring a better experience for the user. Because the game is a competitive process, and fight with the type of synaesthesia, satisfy the human instinct of competition and desire to dominate,eliminate inherent the bottomless unease. We need to enhance the game and the fight in the design of the type of synaesthesia. Study shows through increase of two parts of the whole experience synaesthesia and increase feelings of dimension, the need to increase the mechanical handling in game design, and the existing virtual media can’t replace the feeling of the real scene,in the end it was designed by the use of the mechanical principle of learning purely mechanical no children go board.
Keywords/Search Tags:interaction, non-piece weiqi, the type of synaesthesia, synaesthesia, authority
PDF Full Text Request
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