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Introduction Of Research About Hair And Fur Technology In3D Animation

Posted on:2014-04-23Degree:MasterType:Thesis
Country:ChinaCandidate:Y LiuFull Text:PDF
GTID:2268330398462943Subject:Art and design
Abstract/Summary:PDF Full Text Request
In the rapid development of economic and technology now days, the demand of entertainment and the pursuit of spirit satisfied is keep growing. The film, television, and games gradually take a great part of people’s daily life, and the animation is the most directly, intuitive, and vivid expression. It becomes more and more popular. In today’s world of animation industry, there are some developed countries, which are the United States, Japan and South Korea. While in China, whether it is in the process of industrialization development, or to the technology there are gaps. As American Pixar in1995successfully launched the first completely CG creation of three-dimensional animated feature film\"toy story\" was a stunning success, from the animation industry has entered the new era of3d animation. Compared with foreign mature3d animation, our country is still in its infancy, in order to catch up with foreign production level, the three dimensional animation art is still some gap. In this paper, through in-depth analysis of domestic and abroad animation industry, thinking of three-dimensional animation gap between us and the developed countries, learn from the advanced experience of other countries, the use of advanced technology, improve the animation art creation level, efforts to explore a development path suitable for Chinese animation industry. By studying the Advanced technology Shave and hair cut plug-in, integrity to create a3D animation short film "Last Bullet" with advanced hair technology study in3D animation,3D animation creation to strive for further improvement.
Keywords/Search Tags:3D animation, Hair and fur technology, Shave
PDF Full Text Request
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