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The Applied Research Of The Evaluation System For Online Games In The Virtual Learning Community

Posted on:2013-07-07Degree:MasterType:Thesis
Country:ChinaCandidate:H P LiuFull Text:PDF
GTID:2247330362975466Subject:Education Technology
Abstract/Summary:PDF Full Text Request
The prevalence of online games Created a huge impact on the field of education, thereare great number of students immersed in a variety of online games.At the same time,Varioustypes of virtual community is flourishing.Currently education scholars have carried out a lotof fractional applied research against Online games and virtual communities in the field ofeducation.And produced fruitful research results. But there is not Enough adequate andComprehensive in the Binding studies against online games and virtual learning communities,especially the reasonable applied research against evaluation system of online games in theconstruction of a virtual learning community. Author hope can strip,extract, finish a set ofevaluation system from the complex online games. Based on the evaluation system for onlinegames, and combined with the field of education theory, build a set of evaluation system forthe Virtual Learning Community, further improve the evaluation system of the field ofeducation. On the basis of the evaluation system of the virtual learning community, designedand partially developed a new type of virtual learning communities.The first chapter is the introduction part of this article, included the background to thestudy and issues raised, the purpose and significance of the study, The main contents of thestudy, the approach to the study and so on.The second chapter is the literature review, in this part of them, Author will classify andsummarize the status of the study against related fields, from three angles included the statusof the study of Evaluation system for online games, the status of the study of virtual learningcommunity, combination of situation of online games with virtual learning communities.The third chapter is one of the core contents of the article, this section contain three parts:the first part mainly is the descriptive induction and summary to existing evaluation systemfor online games, analyzed the characteristics of evaluation system for online games; Thesecond part is comparative analysis between online games and education, pointed out thesimilarities and superiority; The the main content of third part is according to the study of thefirst two parts,and combining with the design of virtual learning communities, constructe theevaluation system of the Virtual Learning Community.The fourth chapter is the other core content of the article. The main content is based onthe evaluation system of the Virtual Learning Community in the last chapter, and combinedthe features of virtual learning community platform, design a new type of virtual learningcommunity. Including the two parts of the content, first, analyse the existing virtual learningcommunity, point out the inadequate, and raised the the department what need to improve; And then, proposed to design their own virtual learning communities.The fifth chapter is a summary and outlook. To summarize and analyze several aspectsincluded the research results, research innovation, inadequacies of the study, and researchprospects.
Keywords/Search Tags:Online Games, Virtual Learning Community, EvaluationSystem, Educational Evaluation
PDF Full Text Request
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