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The Game Teaching Junior High School Information Technology In The Classroom

Posted on:2012-09-16Degree:MasterType:Thesis
Country:ChinaCandidate:M LuFull Text:PDF
GTID:2217330338974593Subject:Modern educational technology
Abstract/Summary:PDF Full Text Request
The new curriculum of Middle and primary schools information technology course established information technology localization and overall value of course. So we must design a new understanding to information technology course. Teaching Through Game is not new in the current teaching way but should be taken seriously, because Teaching through Game helps to stimulate students' interest in study, permeate the corresponding knowledge and improve the students' ability to comply with the new standard on cultivating students' information literacy and improve information ability needs.It is from human's life value angle consideration of teaching experience and students'study experience. To the teachers who take the teaching leadership and students who are the subject of teaching, it is only through teaching happily that teachers could pay attention to the optimization design of learner's learning process and it is also only through studying happily that students could really get the development of the ability of various fields.This article will in line with the humanist thought, acknowledge and respect that the students'life value in the current stage. From students'life practice and junior information technology program features, the article Summarizes the basic idea of Teaching through Game and combines with the domestic and foreign research status of the game, the game related concepts such as teaching of home made a new definition.In the related theory of supported by the author focus from learners' analysis, of the selection of teaching materials, it's goal setting and activity design aspects systematically expounds the junior middle school information technology game of the teaching design elements and design ideas. It impacts the teaching results directly. This article will explain the process organization and the effect assessment of Teaching through Game in detail. The author own teaching work, try generalizes the junior middle school information technology game three modes of teaching, and with the form of the game case through the entire process of teaching, in case based on the analysis of the process of Teaching through Game are summarized and reflection, hoping to provide a reference or emulation for the theory and Practice of Junior middle school information technology entertainment teaching.
Keywords/Search Tags:Teaching through Game, Factor Analysis, Organization and Evaluation, Teaching Mode, Case Design
PDF Full Text Request
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