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Research And Realization Of Virtual Combat Training Environment

Posted on:2010-09-06Degree:MasterType:Thesis
Country:ChinaCandidate:W C ChenFull Text:PDF
GTID:2208360308966553Subject:Software engineering
Abstract/Summary:PDF Full Text Request
This paper discusses the virtual reality technology and virtual battlefield environment, the relevant theory and technology, as well as a virtual battlefield environment simulation of Research and Development Overview. First discuss the geometric modeling techniques, including modeling of the content, modeling, and modeling the principles of technical indicators and so on, introducing the modeling software based on MultiGen Creator discusses the texture-mapping techniques, and then focus on optimizing the key to the model database, Technology carried out research, mainly including an instance of an object-oriented model, the external reference model database, reducing the number of polygons, adjusting the level of the structure of the database technology.Multigen Creator-based modeling and optimization technology to build a virtual scene models, through the creation of a virtual city block scene model, the operations of modern warfare in the city the role and characteristics of narrative, based on the right scene in the vicinity of Nanjing Xin Jie Kou conducted a simulation modeling, focusing on account of the construction process of the virtual city block, mainly including the following: the construction of three-dimensional scene library needs analysis;-based model of the scene library construction process; important buildings of the construction; the construction of underground channel model; road model of the construction; scene real-time driver in the aliasing problems and solutions; modeling process in the basic skills.Vega also describes the features of the software, and gives the simulation-based driver for Vega's main framework; On this basis, focuses on real-time display of virtual scene in the process of several key technologies, mainly viewpoint control technology, collision detection technology and special effects, building technology. And to VC + + to do platform invoke Vega API function-driven three-dimensional scene rendering, and virtual scene in the motion state of the model to control the use of DI-Guy who initially achieved a virtual one-man tactical action visualization, the final use of This research design and implementation of individual soldier and combat training to be a prototype framework for the system.
Keywords/Search Tags:man, virtual scenes, geometric modeling, motion control, would like to set the system
PDF Full Text Request
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