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Oil Production Plant Production Dispatch System - Graphics Processing

Posted on:2008-10-10Degree:MasterType:Thesis
Country:ChinaCandidate:Y J LiuFull Text:PDF
GTID:2208360245462032Subject:Software engineering
Abstract/Summary:PDF Full Text Request
This article discusses the design and development on Oil extraction factory Production Scheduling System- graphics management, and analyses the key technology on development process. First it construed the project's background and significance. then it introduced the system development environment, describe the system design and implementation of strategy, analysis the relate technologies and options. Finally, the summary the full words. Given next job prospects.This article discusses how to construct a chart components that can work through Windows XP platform and Windows Mobile 5 platform, the components can work on a WEB form or a standard windows form, after called, the chart components generate the correct result, and also the chart component can generate graphics file which format is BMP or JPEG.This article also discusses achieved geographical environment simulation system about the important area of Oil extraction factory, some animation adding to the scene to show some common incidents phenomena, such as fires, and so on. the animation get some data from GIS system database. the object data in the scene can be updated and deleted in some way, the animation must be able to controlled such as resize and zoom in or zoom out, also the animation can be viewed from different angle.This article discusses how to achieve a chart component base on the GDI technology, also discusses how to achieve geographical environment simulation system base on the visual simulating technology and visual reality technology. the chart component programmed by Microsoft Visual Studio 2005.the graphics use 3D MAX establish Primitives ,use 3D Explorer convert primitives to data file, use Render Monkey establish a high effective of light ,after that ,using Microsoft Visual Studio 2005 transact the data to a 3D scene through OpenGL APIS.The whole design base on the object-oriented programming method. All the data organize with the form of class, easily completed the scene generation and chart component; the article Analysis modeling method on a 3-D simulation system . Analyze the modeling methods including geometric modeling, kinematic modeling,physical modeling,object behavior etc that are used on the development of this system . It shows the movement model of particle system that is used to simulating the microscopic model like fire, and so on. Introduce GPU technology and its advantages. Complete the lighting controls for computer cinematography in geographical environment simulation system.
Keywords/Search Tags:chart component, 3D Environment Simulation, OpenGL, GDI, Particle System
PDF Full Text Request
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