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Technology Research, Based On The Movement Of The Motion Capture Editing

Posted on:2008-04-05Degree:MasterType:Thesis
Country:ChinaCandidate:J J QiaoFull Text:PDF
GTID:2208360212994189Subject:Operational Research and Cybernetics
Abstract/Summary:PDF Full Text Request
Benefited from the rapid development of information technology,3D animation is recently becoming a new type of medium after sound, image, video and 3D model. As a main part of 3D animation, character animation plays an important role in movie production and computer games. The appearance of motion capture made character animation more active,and made up the deficiency of traditional key-frame animation So from the point of view of applications, it is necessary to research on motion capture data in order to produce novel character animations.From the point of view of theory,motion capture data is a new type of information carrier, so it is necessary to research on data capturing, processing, analysis, storing,browsing and transferring. In addition, motion capture data records the motion of a real character, so it is natural that traditional animation techniques such as key-frame, dynamics, kinematics, space-time constraints, and dynamical simulation are closely relative to the processing and analysis of motion capture data. Motion capture data can be thought as time series, signals, patterns, and curves in form, so time series analysis, signal processing, pattern recognition and curve editing techniques can play a great role on motion capture data. The above characteristics determine that the research on motion capture data is a field of multiple subjectIn chapter 1 of the paper, we first introduce the development and application of the computer animation,then we expound the process of character animation and twokinds of technology about dominating the character locomotion--kinematicstechnology and dynamics technology. In chapter 2, we introduce the development and classification of motion capture,and the technology of motion editing. In chaper 3, we introduce the description of the character locomotion based on the level model of the character's skeleton and the basic theory.In chapter 4, we introduce the format of the motion capture file, achieve the translation and rotation of the character locomotion ,process the experiments of the motion warping and motion retargeting. At last ,we summarize our works and expect the future work in chapter 5.
Keywords/Search Tags:Computer Animation, Motion Warping, Motion Retargeting
PDF Full Text Request
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