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Virtual Spectator Emotional Model

Posted on:2012-03-29Degree:MasterType:Thesis
Country:ChinaCandidate:J XieFull Text:PDF
GTID:2208330335486268Subject:Pattern Recognition and Intelligent Systems
Abstract/Summary:PDF Full Text Request
In recent years, in the field of artificial intelligence emotional computing became a new hotspot, attracting many domain experts and scholars' attention and energy. With thorough research of cognitive science on human emotion, emotion modeling, as the key technology of emotional computing, obtained the unceasing development, starting to be widely used in human-computer interaction, wearable computer, robot, games and other fields, making all kinds of system with more human characteristics. This paper will introduce emotion computing to the sports simulation domain, combining emotion modeling technique and virtual reality technologies to bring new methods for athletes training.This paper first introduced the topic research background and significance, summarized the current athletes training mainstream methods, analyzed the importance of psychological training and put forward the method absorbing virtual reality techniques to create virtual game environment for the training of the psychological quality of athletes. This paper then studied the audience realistic key technology of the virtual game environment, which are virtual avatar technology, character modeling and emotion modeling. Audience emotion modeling is the key reserch work in this paper. In this respect, the paper studied OCC emotion model, analyzed its organizational structure and rules mechanism, and continued to research the emotion process framework of affective reasoner. Finally, this paper established the table tennis audience's emotions modeling, summarized the characteristics of table tennis match, analyzed the audience understanding patterns, gave out the emotion process framework of this game, and got good experimental results.This paper has developed a table tennis virtual game system. The work environment is graphics workstation installed windows server 2000 operation system. The development environment is Visual Studio 2005 and the Delta 3D simulation engine. According to the given framework, this paper realized the realistic virtual game environment which brout the emotional modeling technology into the physical simulation training fields and new methods for the athletes'training.
Keywords/Search Tags:athletes training, emotional modeling, virtual game, neigbour affect
PDF Full Text Request
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