Font Size: a A A

X-type Their Own Anti-tank Artillery Fire Training Simulator Visual System Development

Posted on:2010-02-13Degree:MasterType:Thesis
Country:ChinaCandidate:Q Y MinFull Text:PDF
GTID:2192360308466602Subject:Software engineering
Abstract/Summary:PDF Full Text Request
The X SP Anti_tank Gun is main equipping of our army. The ability of firing instruction is the main symbol of its battle effectiveness. If we train with the real Gun, it's likely to be subjected to the limit of the the relevant environment of the war field and have not a high efficiency. My research is part of the new Instruction Simulator. It offers a approximately three-dimensional scene based on the DirectX 3D. The handler can process the aimer`s all training with Simulator by dint of interaction. It overcomes limits of ground,weather,facticity of the battlefield and abrasion, and provides a highly efficiency,benefit,safety,watch-control platform of training.Base on the Immediate Mode of Direct 3D The paper expounds the means of establish three-dimensional scene,model and dynamic alternation with the View System. It firstly explored how to build the module of the graphics network with the software 3ds Max and concludes two different ways, what's more, it points out the advantages and shortages of each way. Then it introduces the method to make the texture of the graphics and the target with a software called Photoshop. After that it studies the way to combine the module of the graphics network and the texture of the graphics and the targets, as well as the module of the environment of the war field. The next step, it analyses the framework of real-time data transmission for the antagonizing in network and defines the message format and the relevant function. At last, it realizes the push-and-pull of the aimer.The paper explores a way using the software of 3dmax to build the model for the topography, by the way, build the three-dimensional scene. Concludes how to combine the graphic model, the graphic vein and the target vein with the scene for training as well as the tactical requirement and realizes it. Found the communication framework with DirectPlay, defines the data pattern myself and the function to code with it, in this way to realize the real-time transmission of the three-dimensional picture. Use a group of equations to evaluate the training process of the gunner. What's more, it realizes the monitoring the whole process of the training and can also evaluate it.
Keywords/Search Tags:Development the system of view, Module building of the scene, Antagonizing in network, Simulate and realize
PDF Full Text Request
Related items