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The Implementation Of Plug-in Unit Movement Control Based On 3DS MAX

Posted on:2011-12-04Degree:MasterType:Thesis
Country:ChinaCandidate:L ChenFull Text:PDF
GTID:2178360305950480Subject:Software engineering
Abstract/Summary:PDF Full Text Request
During the production three-dimensional character animation, the virtual characters in motion control technology, under the present hardware and technical conditions, is still an outstanding technical issues for both the 3DS MAX software, and MAYA software. Based on this premise, the master's thesis selected the study of motion control technology as focus.3D character animation production, as a very difficult technology, it has the technical content of complex returns high, broad market prospects, etc., and he also has cross-cutting, cross-technology and integrated features, as an important compound nature of technology, which not only integrates art, music, performances, etc., the class capacity, more importantly, with the use of computer software technology and software development techniques are closely related. Based on this premise, this paper first the production of three-dimensional animation to do a simple and relevant elaboration, and then studied the role of production technology and its control of three-dimensional thinking, and on this basis, introduced their respective support platform for the design and realization of ideas. Secondly, the completion of the design and implementation of action after the model as a basis functions as a repository of data retention. The third step is to complete the three-dimensional character animation plug-in movement control design and implementation, which is the major task of this paper. Finally, the paper with a three-dimensional movement control of the role of the debugging process, for example, introduced specific applications of a motion-controlled plug-in unit.The content of this master's thesis research is based on 3DS MAX 3D software development. This paper has also completed a user-defined skeletal motion system design and assembly, carried out relevant related motion control software design; data processing through the action, action, script, design, conduct movement superimposed and mixed operations, realized the role of action commands composite control and exercise data. Through the dynamic component of the research and development to realize the role of the mechanical simulation of movement control, hand movements to achieve a combination of design and simulation operations.By studying this subject, this paper aims to develop a software-based motion control of 3DS MAX plug-in, hoping to use this plug-in, reduce technical difficulty of animation to enhance the role of people in the industry standard animation and ultimately achieve sustainable sex, effectively improve the quality of the role of animation.
Keywords/Search Tags:3D character animation, motion control, definition of movement bones, dynamics calculation
PDF Full Text Request
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