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Study On Method Of Game Software Fault Management And Fault Injection

Posted on:2011-11-30Degree:MasterType:Thesis
Country:ChinaCandidate:G T YangFull Text:PDF
GTID:2178360302499546Subject:Computer application technology
Abstract/Summary:PDF Full Text Request
Rapid development in the game industry today, game testing game product development process has become an integral part, however, most of our game software testing through the release trial version to test game play is not only costly but also risks high. Achieve playable game software test automation has become a new research direction, and object-oriented software development with extensive use of technology and software test automation development, model-based software testing began to be recognized and accepted, compared to the traditional Software testing has many advantages:You can act according to the software model and structural model to generate test cases, test case generation to improve the automation and reduce costs. Model-based software testing technology to achieve playable game software test automation possible.In this topic, we study fault model management based on the model of game software game play testing, and through activation fault model to reach fault injection functions, specifically including game software game play testing method, fault model description and modeling studies. The storage method of fault model, the management method of fault model and the technology of fault injection.In this topics,we analysis a wide range of software testing methods based on model, according to the agreement between game playability and protocol consistency selection message sequence chart model as a test of the modeling for game playability and according to the characteristics of the game play fault models are classified management, combined with TTCN-3 test technology achieved from model management to fault model generated to test suite complete the entire testing process not only improves the test efficiency is also complementary to existing tools.In this topics, we achieved a method of game software fault management based on MSC, using a simple case of online game to show how to establish the model of the rules of the game game play and classification of fault management, the established model base can be slightly adjusted to different model, so that test personnel are not familiar with the modeling rules also can use the model, and be able to TTCN-3 test platform to facilitate rapid completion of the testing process, greatly improve the efficiency of the test.
Keywords/Search Tags:Model_Based Testing, Online Game Test, TTCN-3, Protocol Conformance Testing
PDF Full Text Request
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