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The Design Of OpenGL-Based Battlefield Environment

Posted on:2007-12-27Degree:MasterType:Thesis
Country:ChinaCandidate:F MaFull Text:PDF
GTID:2178360182961125Subject:Computer application technology
Abstract/Summary:PDF Full Text Request
The purpose of military training is to enhance force fighting capacity, and officer organization work is always the difficult problem of military training, cause most of this kind of training is armchair strategy, the correctness and feasibility of tactical decision making can not be timely check, so do military training is comparatively difficult and the effect is not clear. To construct distribution-type of battlefield environment can convert the invisible working environment to real fighting model, to let the commander to practice the tactical thought in the invented battlefield environment, and to training the tactical thought during imitating actual combat, thus to thoroughly enhance the officer's coordination ability of fighting command.This article is based on the topics that mentioned above. It deeply discussed how to construct 3D terrain in the virtual battlefield environment, how to build and control substances in the virtual battlefield environment, and how to simulate the nature world in the virtual battlefield environment. Firstly, the article talked over main ways to construct 3D terrain, it is key point to translate contour lines to terrain, also to simplify the terrain grid. Secondly, this article discussed skills how to build 3D objects, introduced a famous software: 3D Max, then it introduced OpenGL, too. Thirdly, this article gave a detailed report of how to compose nature environment, and pointed out simple ways to simulate sky, sun, clouds, rain, snow and trees.In addition, the invented battlefield environment construction expanded the officer tactical training to imitating the new training domain of actual combat, to better resolve problem existed in convention training methods, and can fully transfer the initiative of each level officers' tactical training, and the initiative of study tactical though, can overcome the problem such as defect in tactical training methods, and the check and evaluation problem.
Keywords/Search Tags:Virtual battlefield environment, Contour Line, Collision Detection, Particle Systems, LOD
PDF Full Text Request
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