Font Size: a A A

Research On Design And Practice Of Graphical Programming Learning Activities In Primary School For Cultivating Creative Thinking

Posted on:2024-02-07Degree:MasterType:Thesis
Country:ChinaCandidate:W S LiuFull Text:PDF
GTID:2557307124455484Subject:Education
Abstract/Summary:PDF Full Text Request
With the rapid development of artificial intelligence era,creative thinking has become a necessary quality for innovative talents.At the same time,graphical programming,as an important way to cultivate students’ innovative ability and creative thinking,has been well promoted and popularized.However,the current graphical programming classroom has not formed an authoritative and unified teaching form,and often carries out teaching in the way of practice and imitation,which is insufficient for the cultivation of students’ creative thinking.In view of this,the purpose of this study is to design a graphical programming learning process oriented to the cultivation of creative thinking,so as to improve the teaching status of graphical programming classroom,so as to give full play to the advantages of graphical programming teaching on the cultivation of students’ creative thinking.This study adopts the methods of literature research,investigation research and action research.Firstly,it explains the concepts of creative thinking,graphical programming and learning activities,and analyzes the knowledge innovation theory,activity theory,constructivism theory and relevant research status.Secondly,it conducts a survey on the current situation and summarizes the problems existing in the cultivation of students’ creative thinking in graphical programming teaching in experimental schools.Then,the SECI model is introduced to design activities,and the relationship between SECI,creative thinking and graphical programming is analyzed.The feasibility and principles of activity design are analyzed,laying a foundation for the design of subsequent activities.Then,starting from the "field" and transformation process of SECI model,the transformation methods and teaching methods commonly used in SECI education and teaching at each stage are summarized,and the basis of learning process design is explained.In addition,combining with the general development process of Wolrath’s creative thinking,the graphical programming learning process is designed for the cultivation of creative thinking.Thirdly,based on the designed activity process,I carried out a one-semester teaching practice in Y Primary School,in order to provide detailed reference for the graphical programming teaching of cultivating creative thinking.Finally,from the two aspects of process output(self-evaluation form,test questions,group creative works and reflection form)and summative output(questionnaire,scale and teacher and student interview),the effect of graphical programming learning practice oriented to the cultivation of creative thinking is analyzed and summarized.Based on the above,this study takes graphical programming teaching as the path and training creative thinking as the goal.It mainly researches from four aspects:theoretical foundation construction,current situation investigation and summary,activity process design,practical application and effect analysis.It is proved that the graphical programming learning process designed for the cultivation of creative thinking can effectively promote the development of students’ creative thinking(creative consciousness,creative learning,creative action and creative achievement).Enhance students’ creative thinking tendency(adventure,curiosity,imagination and challenge)level;Improve the creativity and value of programming work.
Keywords/Search Tags:SECI, Creative thinking, Graphical programming, Learning activities
PDF Full Text Request
Related items