| With the advent of the age of artificial intelligence,innovation capabilities are becoming increasingly important.The "New Generation Artificial Intelligence Development Plan" issued by the state emphasizes the importance of intelligent education,advocates intelligent education for all people,and designs corresponding artificial intelligence related courses for primary and middle school students,further popularizing programming education to improve students' creativity in programming.The elementary school period is a golden period for the development of students.Maker education-oriented graphics programming activities in the elementary school can effectively stimulate students' enthusiasm for learning and cultivate students' innovative spirit,so that they have meticulous logic and strong practical ability.It can be seen from this that it is of great significance to explore graphic programming courses in elementary schools.The graphical programming software has a clear interface and is easy to operate.Its instruction module has a high degree of consistency with Lego blocks.It is completely different from the very tedious code instructions in the past.The teaching advantage of graphic programming platform can not be realized without the research and design of learning activities.Currently,there is no unified teaching material and fixed teaching mode for programming teaching in elementary schools in Changchun.Basically,the traditional "speech" method is not conducive to the student-oriented education concept.Therefore,this article designs the primary learning information technology classroom learning activities based on the graphical programming platform and applies it to the teaching,in order to achieve the purpose of improving teaching efficiency and excellent learning teaching effect,in order to be able to further popularize the primary information The technical classroom provides some help.This research uses literature analysis,questionnaire survey,observation,interview and other methods.First of all,based on a review of related researches on graphic programming platforms at home and abroad,this article makes a detailed summary of the actual application of graphic programming platforms in primary school information technology classrooms.It mainly explains the graphical programming platforms in primary school information technology classrooms.Application,and the related theories and so on,and specifically introduces the special advantages of the graphical programming platform programming cat for the primary school information technology programming classroom and the functions of the platform.Secondly,grasp the learning characteristics of elementary school students,apply programming cat software as a teaching tool to the primary school information technology programming classroom,build a model of learning activity design based on a graphical programming platform based on activity theory,and design the process and steps,Divided into five stages: context introduction,inspiring interest;dismantling tasks,active exploration;collaborative learning,creative works;achievement display,sharing and exchange;evaluation,reflection,summary and improvement,and the core elements and secondary of these five stages Elements design.Finally,the learning activity design model is applied to the fourth-grade information technology programming classroom of a primary school.The actual implementation of the case and the case analysis and effect summary after the teaching,questionnaire survey,interview and student performance comparison are used to test The effect of this mode.After analyzing the final results,it can be seen that this model can stimulate the interest of primary school students in learning programming lessons to a certain extent,and it has a great role in improving the programming level of primary school students,solving problems,stimulating students' innovative awareness,and cultivating their hands-on operation ability. |