In the "Fourteenth Five-Year" development plan of educational informatization,information technology will continue to be the source of driving force for changing education and help traditional education shine with new vitality.Educational games are computer game software with certain educational significance,which is both entertaining and educational,and as a high-quality educational resource,it has been concerned by many educational researchers.Some experts have conducted research on the value and application of educational games,and to a certain extent,it has been confirmed that educational games have the advantages of improving innovative thinking,strengthening learning interest,and improving academic performance.However,the current research on educational games still faces great challenges,and the most critical problem is "how to design scientific,effective and interesting educational games".Augmented reality technology has unique advantages,such as virtual-real combination,real-time interaction,intuitive vividness,and three-dimensional immersion.Combining augmented reality technology with educational games provides the possibility to break the boundary between virtual and reality in the field of educational games and reshape the interaction between learners and the digital world.Based on this,under the guidance of educational theory,this study mainly focuses on the basic design strategies and principles of augmented reality educational games.The main work includes the following aspects:1.Research on supporting theories for the development of augmented reality educational games.By using the method of literature research,this paper deeply analyzes the concepts and connotations of multimedia learning cognitive theory,immersion theory,game intrinsic motivation theory,thinks about their guiding role in augmented reality educational game design,and grasps the method of combining theory with practice.2.Construction of augmented reality educational game design mode.On the basis of the analysis and research of supporting theory,this paper analyzes the teaching factors,game design principles and game components in detail,and the augmented reality education game design mode is constructed,which includes three stages: teaching factor analysis,game design principle guidance,and game element design.3.Design and development of adult popular science augmented reality education game cases.According to the constructed design mode,the adult popular science education game case is designed in detail,and the appropriate development tools are selected to process and produce the relevant resource materials,the game scene construction is realized in the game engine,and all the functions of the game case are developed,and the game was finally released.4.Case evaluation of adult popular science augmented reality educational games.Randomly selected participants to experience the adult popular science augmented reality educational games developed.In addition,questionnaire survey,observation and interview methods were used to investigate the satisfaction of game cases.Through the detailed analysis of the survey results,suggestions on the improvement of the game cases and comments on the design mode were obtained.This study constructed an augmented reality education game design model based on the cognitive theory of multimedia learning,immersion theory,and game intrinsic motivation theory.Under the guidance of the model,the design and development of adult science popularization augmented reality education game cases are carried out,and the game cases are applied to verify the effectiveness in practice.The evaluation results show that the educational game case has good application effect,which indicates that the design mode of the augmented reality educational game constructed in this paper is scientific.The use of augmented reality educational games as a form of teaching resources can make learners more active in learning,effectively improve their learning efficiency and strengthen the scientific knowledge reserve of adult groups,and to some extent,which is conducive to the construction of national science popularization capacity. |