Because the current design of offline and online Chinese lesson games in International Chinese Language Education needs some reform and innovation,the traditional Chinese folk games,which have good entertainment functions and rich educational value can provide a certain resource reference for the design of Chinese lesson games in International Chinese Language Education.However,at present,the academic research on the application of Chinese traditional folk games in International Chinese Language Education is relatively scarce.Therefore,this paper aims to explore the feasibility and development of the teaching application of Chinese traditional games in International Chinese Language Education,make up for the shortcomings of the existing Chinese lesson game design,innovate the application functions of Chinese traditional folk games,and provide new research directions for future scholars who study the application of games in International Chinese Language Education.The paper mainly includes six parts: The first chapter is the introduction,which specifically explains the background of the topic,the purpose and significance of the research,the relevant research summary and the research design and methods.The second chapter is the offline Chinese lesson games design scheme.According to the current application of traditional Chinese folk games in International Chinese Language Education and the existing game schemes,four games are selected for the offline Chinese lesson game design,including the Jiujiu Xiaohan Tu,the Touhu game,the jumping house and the Gobang.They are respectively designed into five game schemes,which are "Plum Blossom Forecast","Joint Sentence Making","Count Relay","Lyrics of Jumping House" and "Chinese Hero Chess".The third chapter is the online Chinese lesson game design scheme,which selects the Paper Cuttings game to design an online game "Qiaoshou Jianzhi",which main purpose is cultural teaching.The fourth chapter is the evaluation and feedback of the game scheme.Three game schemes,which are "Plum Blossom Forecast"," Count Relay " and " Qiaoshou Jianzhi",are selected to evaluate their feasibility and practicability through questionnaires,specific practices,and interviews,and then obtain feedback on the application effect.The fifth chapter is the application suggestions and precautions.According to the evaluation and feedback of those three game schemes,this paper puts forward different reference suggestions and opinions on the offline and online application of Chinese traditional folk games in International Chinese Language Education.The sixth chapter is the conclusion,summarizing the feasibility and practicability of the application of Chinese traditional folk games in International Chinese Language Education,pointing out the shortcomings of the research,and thinking about the main direction and research focus of future research. |