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Research On The Transformation Of Game Vision In Personal Painting

Posted on:2023-02-15Degree:MasterType:Thesis
Country:ChinaCandidate:G S LiFull Text:PDF
GTID:2555307055999149Subject:Art
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In the context that the electronic images are full of our life,literature and novels of the past have influenced large-scale films and online or stand-alone games with the breakthrough of science and technology.Our entertainment life has been enriched under these films and games,and the content that the word trend involves has become broader with the expansion of the content of the former.For art creators nowadays,game images like other images bring impact and imprint the visual impressions of art creators all the time in a way that we cannot avoid.While painting is a creative method that has demand of visual impression,imagination,personal emotion and rational control,so the works of artists will naturally be impacted by what they see and think in daily life.What the game brings include the common experience and personal experience.In the artistic creation of paintings,artists need to explore the problems behind the creation under this background,such as how to rationally control the expressive desire brought by the personal experience of the game and how to achieve the independence of personal aesthetics in such an aesthetic environment and gradually establish a personal artistic painting language.This paper is divided into four chapters in line with the visual experience of the game to personal painting creation.The viewpoint that is discussed in this thesis comes from the problems and thinking triggered by the author’s creative motivation of his own visual experience in the context of a large number of games,films and trend images.In the first chapter,it is the introduction part,which mainly carries out the exploration on the reasons to study the topic and the methods,as well as explores the research status and significance of the topic.In the second chapter,it mainly elaborates what is the game visual experience in general situation and analyze where the creation impulse for personalized game visual experience comes by taking the way of game case analysis.In the third chapter,the virtuality,visual effects and the re-creation of characters and images in the game vision are analyzed one by one by taking the author’s personal paintings and other artists’ works as examples.In the fourth chapter,the main content is how to convert the visual stimuli from games or digital images to painting,and how to change the working mode and appearance of personal painting creation.In the first section of this chapter,the way the creator selects the content to be processed or expressed from the perspective of creative impulse caused by game vision is demonstrated.In the second section,it carries out the analysis on the relationship between rationality and sensibility of painting creation since the impact of game vision that the creator receives from the context of personal creation and each creative link.In the third section,the content is about how the creator himself converts the experience brought by the game vision into his own painting language in detail.Finally,the whole research on game visual experience and personal creation process is summarized.We young creators should make rational judgments about the visual life surrounded by images such as video games,and then take the initiative to give feedback according to our personal experience and creation...
Keywords/Search Tags:painting art, game vision, experience, transformation, painting language
PDF Full Text Request
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