Based on the rapid development of the digital field of cultural relics and the market of serious games,this study,starting from the digital needs of the Old Summer Palace,designed and planned the cultural serious games of the Old Summer Palace to solve the need to spread the concept of twelve beast head hydraulic clock and express the need for the development and utilization of a large area of the Old Summer Palace.After determining the digital needs of The Old Summer Palace,this study guided the serious game planning of the Old Summer Palace by drawing lessons from the advantages and disadvantages of market game cases,and carried out three specific stages of serious game design to solve the digital needs of the Old Summer Palace.In the market research stage,market for excellent game case classification to observe different categories the advantage of the game,good game in the story background,design on the strengths of design guidance meaningful conclusions,and compared with the cultural function of class games do,culture function in game design and development.In the planning stage of serious game of The Old Summer Palace,aiming at the digital needs of the Old Summer Palace,design game functions,draw lessons from the advantages and disadvantages of market case analysis,and determine the direction of game categories and art styles.In the specific design of serious games of The Old Summer Palace,full reference to the Old Summer Palace and related cultural elements.By balancing the level design of entertainment and popular science,and integrating the AR function and public welfare function of online and offline use scenes,the game solves the digital needs of the Old Summer Palace.Finally,based on the research process of serious game design of Yuanmingyuan in this paper,a design path of cultural serious game with reference value oriented to solve digital needs is summarized to provide help for future design and research work. |