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Design Of Gamification Art Teaching Aids For Children Based On Multi Sensory Experience

Posted on:2024-06-18Degree:MasterType:Thesis
Country:ChinaCandidate:X X ZhaoFull Text:PDF
GTID:2531307160454194Subject:Mechanics (Professional Degree)
Abstract/Summary:PDF Full Text Request
With the implementation of the three-child policy and the two-child reduction policy,early childhood education has attracted more and more attention from all walks of life,and the market of children’s art teaching AIDS has great prospects for development.However,nowadays aesthetic education teaching AIDS products are generally difficult to meet the diversified needs of users.Users expect innovative and interesting art teaching AIDS.As innovative theories,multi-sensory experience and gamification theory have strong application prospects.Centering on users’ needs,this paper applies innovative theory to the design of children’s art teaching AIDS and creates new art teaching AIDS products for users.Therefore,this subject takes children’s art teaching AIDS as the research object,and then integrates multi-sensory experience and gamification theory into the design of children’s aesthetic education teaching AIDS.At the same time,it conducts a detailed investigation and analysis of user needs,explores the design principles and strategies of children’s art teaching AIDS based on multi-sensory and gamification theory,and aims to provide users with art teaching AIDS products that meet their needs.This topic is studied from the following four aspects,the specific content is as follows:(1)Firstly,this study expounds and analyzes the multi-sensory and gamification theories,explores the integration of theories,classifies and analyzes the current teaching AIDS products,evaluates the current market children’s art teaching AIDS products from the perspective of sensory and gamification,draws the design direction of multi-sensory application and lightweight gamification of art teaching AIDS,and analyzes the significance of theoretical application.It aims to provide a theoretical basis for the design of children’s art teaching AIDS.(2)This study divided users into preschool children,their teachers and parents for investigation.To understand the characteristics of children’s users,to understand the children’s love and choice of teaching AIDS by way of observation and question and answer,and to find the pain points of children using teaching AIDS through classroom observation;By conducting basic questionnaires,functional questionnaires and detailed interviews with parents and teachers,we can effectively understand the real needs of users.KANO model and user journey map were used to analyze the survey data,and the user demand was classified by importance according to the functional demand attributes and the frequency of demand occurrence,and the user demand model was summarized.Provide sufficient reference for the later design scheme.(3)Based on previous theoretical research,product analysis and user research,this study constructed the design principles of children’s art teaching AIDS from three levels,proposed design methods based on multi-sensory and gamification theories,proposed design objectives and formulated corresponding design strategies based on research data and relevant analysis.(4)Based on design methods and strategies,this study carried out process design,intelligent art teaching AIDS product design,interface design,thematic art teaching AIDS design and differential storage design,and systematically and comprehensively completed the design practice of children’s art teaching AIDS.Provide innovative ideas and new methods for the application of children’s art teaching AIDS,and provide new teaching AIDS products for the aesthetic education market.
Keywords/Search Tags:Multisensory, Gamification, Preschoolers, Art teaching AIDS
PDF Full Text Request
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