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Research On The Graphic User Interface Design Of The Mobile Application Which Arouse Grain Saving Consciousness By Way Of User Experience

Posted on:2022-12-18Degree:MasterType:Thesis
Country:ChinaCandidate:T Y ZhouFull Text:PDF
GTID:2518306785974649Subject:Computer Software and Application of Computer
Abstract/Summary:PDF Full Text Request
With the development of the economy and the improvement of the quality of life,people's demand for food consumption has shown a trend of diversification,and the domestic grain market has also achieved the goal of "basic self-sufficiency in grains and safe food rations".However,in the face of the complex and changeable international trade environment,the "tight balance" state of the national food supply has not changed.Although people's life has made great progress compared with the past,at the same time,the data on food loss is also increasing year by year,and saving food has become the focus of the country and society.In response to the call of the government,grain-saving propaganda has gradually been carried out in various places,and the majority of units,schools,and enterprises have participated in it.Although some achievements have been achieved,there are problems in the propaganda form and the single medium in the propaganda process.The method of communication mostly stays in Oral education,organized activities,and posters,people's participation is mostly in a passive state.Through simple activities and graphic posters,it is difficult for people to imagine the difficulties and twists and turns experienced behind each grain,and they cannot appreciate the resources that will be consumed in the process of growing to maturity.The content of propaganda and popular science lacks continuity and depth.On the other hand,the number of mobile Internet users in China has increased year by year.Mobile phones have become an indispensable part of people's social interaction,travel,and entertainment,and mobile applications(APPs)are the communication medium for most mobile phone users.Therefore,the author this time Chooses to study the specific implementation method of popularizing relevant agricultural knowledge to users through the user interface of mobile applications combined with practical functions.First,through literature survey,questionnaire survey,and case analysis,aiming at the vast mobile phone user groups,starting from their needs,summarize and summarize the mobile phone users' usage characteristics,usage needs,and user expectations of the APP,based on young people's preferences and products.It creates an APP that is both practical,interesting,and popular.Through the interaction between the APP and people,users can participate in the growth of seeds and understand the growth process of crops as if they were on the scene.The hardships in agricultural production and the resource consumption caused by the whole food production process,thus subtly enhance the user's understanding of the hardships and complexity in agricultural production.At the same time,through feedback data statistics,fresh visual experience,and using fragmented time and space to popularize agricultural knowledge related to users,users can obtain reliable popular science experience,thereby changing people's cognitive layer,and ultimately affecting people's actions.To achieve the indepth dissemination of food-saving awareness.
Keywords/Search Tags:Grain saving consciousness, User experience, User interface design, Agricultural production knowledge
PDF Full Text Request
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