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Interactive Research On Visual Construction Of Game Scenes ——The Example Of The Three-dimensional Game "Takes Two"

Posted on:2022-11-20Degree:MasterType:Thesis
Country:ChinaCandidate:Z C ZhaoFull Text:PDF
GTID:2518306773999499Subject:Computer Software and Application of Computer
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With the development of the gaming industry,game scenery art forms are blossoming and players are not only looking for style but also interaction in game scenes.Game scenes build the aesthetic character of the game,but they also play an important role in the gameplay and interactivity.Through the use of visual representation,game designers can enhance the artistic quality of the scene while immersing the player in the interaction of the game.Analyzing how visual elements in game scenes build interactivity allows for an in-depth exploration of the value and possibilities of interactivity in game scenes.The article takes interactivity as an entry point to analyse the interactivity built by the visual elements in the game scenes.This is explored in five ways through the example of the3 D game ‘Takes Two'.In the first part,the concept of game scenes and interactivity is outlined,through the external features created by hardware devices and the internal features within the game design.In the second part,the visual elements of composition,light and shadow,and space in the game scene are analyzed,and the role played by the construction of the visual elements in the game scene is explained,mainly in terms of their interactivity.In the third part,we analyse how interactivity is expressed through the visual construction of the game scene in relation to the game ‘Takes Two'.The analysis is mainly based on the visual construction of the game scene through the shaping of flat space and depth of field space,the rendering of artificial and natural lighting atmosphere,the construction of virtual camera movements and special effects in the camera language and the construction of viewpoints,and the immersive expression of colour and emotion.In the fourth part,based on the characteristics and performance of interactivity analyzed above,the artistic and commercial value of such interactivity for games and society is extended in the context of rapid technological development.In the fifth part,the artist combines his graduation work with his own practice and reflection on the visual construction interactivity of game scenes.Finally,the above discussion is summarized,looking into the future trend of game scene interactivity and the driving force that this interactivity can bring to the development of the game industry,bringing more possibilities for the direction of game development.
Keywords/Search Tags:game scene design, visual construction, interactivity
PDF Full Text Request
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