| With China’s further economic transition, the animation industry hasbecome the national economy part can not be ignored, in recent years theindustry forefront of this type is the network game industry.Network gameindustry is a burgeoning sunny industry, experienced in twentieth Centur yat the end of the initial formation period, as well as in recent years of rapiddevelopment, now China’s online game industry in the growth period andfast toward maturity stage.This article from the perspective of thepromotion of the game visual effect, according to "ShuiHuQZhuan" seriesof games game scene design, to optimize the visual effects for the purpose,to3ds Max software based on the modeling methods and techniques forresearch and summarized, and the3D design of pre judgment problem putforward the corresponding technical application data, and complete thegame part of the scene design.In this article on the domestic market the mainstream MMORPG ga mein the visual angle of different classification, divided into2.5D and3Dperspective view of two kinds.This project, also contains the twocategories, of which a "ShuiHuQZhuan " project is2.5D,"ShuiHuQZhuan2" project is3D.My participation in "Shui HuQZhuan "2.5D game projecttwo years, completed during a certain amount of2.5D perspective scenedesign, accumulated a certain amount of technical ability, at the same timeresearch compares Shenzhen Tencent Inc "QQ fantasy world" project scenegroup, in this article on the3DS Max software in the game projectoptimization visual effect scene modeling technology the technical ke ypoints are summarized, solve the scene design processes in visual effectwith respect to the problem, the corresponding data a nd conclusion.In"ShuiHuQZhuan2"3D games, I through outsourcing3D game project sceneparts design way to participate in the project, at the same time theinvestigation of Guangzhou the Sichuan limited company of networkscience and technology developmen t of "XuanTianBian" game project3Dscene group work flow, work methods, software and technical training,project standardization data, the data collection was summarized and refined, in more than one3D project contrast and refining has been directedto optimize visual effect scene modeling various types of data and technicalpoints, at the same time resolved in the production process of visual effectsin the aspects of the problem, after forming a conclusion.In the abovetechnical points and3D design bas ed on the conclusions, I completed the3D design more, this empirical conclusion is practical, and it is applied tothe Career Academy game scene making course training guidancedocuments, obtain apparent effect. |