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Design And Development Of Educational Game Of History In Senior Middle School Based On Family-Country Emotion

Posted on:2021-03-26Degree:MasterType:Thesis
Country:ChinaCandidate:L X DongFull Text:PDF
GTID:2517306461956589Subject:Master of Education
Abstract/Summary:PDF Full Text Request
Family-Country Emotion is one of the five core literacy of discipline of history,it is a task that must be completed in the history of senior high school.Now in the background of exam-oriented education,it is difficult to pay attention to and implement education of patriotism,and the implementation of relevant research results is relatively simple.The rapid development of information technology has brought us new ideas.Educational games stand out with its unique advantages and characteristics.Based on this,this study attempts to use educational games to help to implement education of patriotism in the history discipline.In view of the fact that the family-country emotion in the history of senior high school is the goal of the field of emotion.,this paper will focus on how to promote the cultivation of students' family-country emotion through the emotional design of educational games.First of all,based on the analysis of the family-country emotion in high school history teaching,the emotional goals of learners and the emotional design features of educational games,combined with Bloom's emotional goal of the classification theory,focused on the design elements of educational games,so this study constructs the emotional design model of high school history education games based on the family-country emotion.The model consists of three dimensions,three levels and two directions.Through emotional experience,it builds a bridge between emotional goals and emotional design,and creatively answers the connection between emotional education of family-country emotion.The model aims to achieve emotional goals through the design of emotional elements of games,so as to complete education of patriotism.Secondly,under the guidance of the emotional design model of educational games,combined with the specific teaching content of high school history,this paper selects the 19 th lesson of unit 6 of the outline of Chinese and foreign history-the revolution of 1911.Aiming at the emotional objectives of the receptive layer,the reactive layer and the value layer of this part,it designs the emotional elements of each layer of educational games.This study develops and completes the cases of educational game ——The revolution of 1911.Finally,the educational game " The revolution of 1911" is applied to the practice of classroom teaching,and questionnaire is designed to collect the relevant data of teaching application.The preliminary analysis results show that the educational game is beneficial to the cultivation of students' family-country emotion.This study demonstrates that educational games are conducive to the cultivation of learners' family-country emotion from both theoretical and practical aspects,and the conclusion of the study provides a new way of using educational games to carry out emotional education.
Keywords/Search Tags:Family-Country Emotion, Educational Games, History in senior middle school, Emotional design
PDF Full Text Request
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