Font Size: a A A

The Effect Of Gesture Interaction On Creativity In A Generative Cognitive Perspective

Posted on:2021-07-21Degree:MasterType:Thesis
Country:ChinaCandidate:J J SuFull Text:PDF
GTID:2515306092995259Subject:Applied psychology
Abstract/Summary:
Cognitive science has gone through the traditional cognitive science of “disembodied cognition” and the second generation of cognitive science of “embodied cognition”,and now the radical view of embodied cognition ——“enactive cognition” is on the rise.According to this background,more and more researches in the field of embodied creativity have begun to combine the core of creativity named “embodied metaphor” with the core of generative cognition named “dynamic perspective” in recent years.From the perspective of the “dynamic”,the existing field of embodied creativity has appeared “delay interaction paradigm” and “instant interaction paradigm”,and develop a tendency to “enactive interaction paradigm”,but also did not have researchers under the theoretical guidance of “enactive cognition”,conduct systematic experiment research on the relationship between the body and creativity.Based on the literature review revealed the research rules excavated from the “dynamic” perspective,this paper attempts through experiments of three progressive relationships to explore the influence of gesture interaction on creativity in the horizon of “enactive cognition”.To combine “ embodied metaphors” and “dynamic idea” to make a preliminary attempt which emphasize the delay impact that priming effect of body movements interacting with the outside world on the creativity,Experiment One using “delay interaction paradigm” to compare participants’ performance from different group(gesture interaction congruent group,gesture interaction incongruent group,no gesture interaction group)in the AUT task to test whether gesture interaction on divergent thinking(fluency,flexibility,originality and durability)of creativity will make different delay impact and what is the underlying mechanism in the different circumstances of human-computer interaction.The results showed that the overall performance of the incongruent group was significantly higher than that of the other two groups.Specifically,the incongruent group performed better in the dimensions of novelty and persistence.This suggests that incongruity between gestures and computer screen movements increases creative performance which most likely by increasing the persistence and novelty dimensions.However,it is worth noting that the final results of this study do not meet the expectations of the theoretical origin and the current status of previous studies in the literature review,which means most close to significant,and the effect size is small.To combine “embodied metaphor” and “dynamic idea” to make an advanced attempt which emphasize the instant impact that interaction between body movements and the outside world on the creativity,Experiment Two improved experiment design and using “instant interaction paradigm” which asked participants to do both AUT task and gesture interaction task at the same time,which compare participants’ performance from different group(gesture interaction congruent group,gesture interaction incongruent group,no gesture interaction group)in the AUT task to test whether gesture interaction on divergent thinking(fluency,flexibility,originality and durability)of creativity will make different instant impact and what is the underlying mechanism in the different circumstances of human-computer interaction.The results showed that experiment 2 not only repeated the overall results of experiment 1,but also found that the congruent gesture interaction group performed better on the fluency and persistence dimensions,while the incongruent gesture interaction group performed better on the flexibility and novelty dimensions.Moreover,the overall AUT score of experiment 2 was significantly higher than that of experiment 1.New found in the Experiment Two show that incongruent and congruent group were affected by different dimensions to improve the creativity performance,namely the internal mechanism of incongruent group influencing creativity performance is novel and flexibility dimension,and congruent group is fluency and persisitence dimension.However,it is worth noting that both experiment 1 and experiment 2 are in the context of human-computer interaction,and the ecological validity is not high,which cannot profoundly reveal the “intersubjectivity” of the “enactive cognition”.For according to “enactive cognition” theory systematically combined “embodied metaphor” and “dynamic idea” which emphasis the interaction effect between body movements and body movement on the creativity in the social interaction field,Experiment three attempts to adopt the “enactive interaction paradigm” to compare participants’ performance from different group(dyads group of delay gesture interaction incongruent,dyads group of instant gesture interaction incongruent)in the RPP task and to test what is the underlying mechanism in the different circumstances of human-human interaction.The results showed that the instant dyads group performed significantly better than the delay dyads group.Specifically,the delay dyads group performed better on the fluency and persistence dimensions,while the instant dyads group performed better on the flexibility and novelty dimensions.One of new discovery of the most value is that the instant idea cooperation degree between participant A and participant B is better in the instant dyads group,while overall idea cooperation degree(persistent score)between participant A and participant B is better in the delay dyads group.This means that it is reasonable to speculate that the increase of creative performance between the instant and delay dyads group was achieved in different ways,the instant dyads group is by the instant idea cooperation degree,and the delay dyads group is by the overall idea cooperation degree(persistent dimension).It is worth noting that experiment 3 explores a new paradigm of “enactive interaction paradigm” depend on the second person view(interaction theory)in the “other mind’ s problem” field of “enactive cognition” and emphasizes how to reveal the ruler of “intersubjectivity” in the context of human-human interaction.To sum up,the purpose of this study is to reexamine the experiments of embodied creativity from the perspective of “enactive cognition” and extend the research into the field of social cognition in the form of “body interaction”.Compared with the found road of conventional metaphors,this research reevolved generation road of new metaphor of creativity started from scratch under the guidance of “enactive cognition” and attempted to explore the a new paradigm named “enactive interaction”revealed the law of “intersubjectivity” and take a new interpretation path from the first,third to the second person point of view,so as to reveal that the body carrying the human’s perceptual movement experience is the origins of the generation process of new metaphor and body interaction is the fundamental approach of participatory sense-making.
Keywords/Search Tags:enactive cognition, gesture interactive, creativity, new metaphor, interactive theory
Related items