| With the continuous iterative update of the Internet and new media technologies,digital mobile media with rich resources and convenient reading has gradually changed the reading methods and concepts of the public,and people have begun to pay attention to the sense of experience and immersion when reading.Children’s digital interactive picture books are based on the design thinking of enhancing the reading experience of children’s picture books.Compared with paper picture books,digital interactive picture books have more diverse forms of artistic expression and interactive experience design,and are more friendly to children.Driven by the market,although the design and development of digital interactive picture books has entered an upsurge,there are common design phenomena such as neglect of children’s needs and experience and lack of immersive experience.This article is centered on child users,based on the design concept of contextual experience,from the aspects of children’s cognitive behavioral development characteristics,sensory experience characteristics,children’s expectations and habits,etc.,through visual elements to create immersive experience reading,auditory elements to guide narrative development,tactile The elements construct situational game interaction and other strategies to design digital interactive picture books that meet children’s situational experience.The focus of this article includes four parts: The first part is an overview of the research status of digital interactive picture books and contextual experience theory,including research background significance,market status research value and innovation;the second part is through the contextual experience of children and children’s cognition Sorting out behavioral habits,discovering the characteristics of children’s use of sensory elements to obtain contextual experience,comprehensively analyzing the advantages and disadvantages of contextual experience design on the market in children’s digital interactive picture books,and summarizing the design trends and design strategies of contextual experience in digital interactive picture books;The third part is a questionnaire survey and analysis for children and parent users,discovering children’s user habits and design preferences for digital picture books,and adjusting the design method based on data analysis;the fourth part is based on the graduation actual project work "Long is not tall "Ji Li" children’s digital interactive picture book as an example,designed and created for children’s situational experience elements,and used game interaction design to integrate the story line of the picture book to increase children’s participation in interaction and situational experience.Through the design and application of interactive modes in picture books,the design strategy of digital interactive picture books aimed at children’s situational experience is further elaborated,and new interactive design ideas and creative directions are provided for creators in related fields. |