Font Size: a A A

Research On Multimodal Wearable Products Design Based On Embodied Cognition Theory

Posted on:2022-07-01Degree:MasterType:Thesis
Country:ChinaCandidate:H Y LiuFull Text:PDF
GTID:2492306527487354Subject:Design
Abstract/Summary:PDF Full Text Request
Since the birth of computers,the ease of use and portability of computing devices has always been the goal pursued by designers.As one of the important ways to achieve this goal,the wearable computing device is a hot spot that the current design research institute continues to pay attention to.Wearable products are rapidly developing in terms of ease of use and portability based on the design paradigm of "wearables + computing devices".The smart wearable products of individual users begin to communicate and form a multimodal interactive system to serve people in the physical world and the digital world.In all aspects,people have the ability to use the physical body to interact with the digital world.The embodied cognition theory holds that the body directly perceives the environment and interacts with the world.The second generation of cognitive science with embodied cognition theory as the core started the research based on the body itself.The embodied relationship is an important relationship between human,technology and the world.The embodied technology of technology is an important reason for the expansion of human perceptual ability in the digital environment.First of all,on the one hand,because wearable products are attached to the physical characteristics of the body,they naturally have an affinity with the body.This affinity makes the embodied relationship the key to the best use of the characteristics and advantages of wearable products.On the other hand,with the rapid progress of wearable technology and multimodal interaction technology,the use of wearable products is gradually differentiated from traditional computing devices.Wearable product design itself is inseparable from interaction design.In the current human-computer interaction design,the relationship between humans and smart products is mainly based on hermeneutic relationships or other different relationships,and only some designs embody the ingenuity of embodied interaction.Therefore,due to the common requirements of the two aspects,the construction of the embodied relationship with people has become an important research direction of multimodal interactive wearable products.Secondly,this article is based on Merleau Ponty’s "body-subject" thought,and considers the enlightenment to design studies from the perspective of physicality;combs the embodied relationship,hermeneutic relationship,and other differences in the technical relationship theory proposed by Don Ihde The embodiment of relationship and background relationship in design;and analyze the application of the embodied interaction theory proposed by Paul Dourish in design cases.Then choose the three main relationships involved in the wearable product design from the four relationships,discuss the embodied relationship,hermeneutic relationship and the way in which other relationships exist in the wearable product design,and analyze the three types based on cases.Analyze the connections and conflicts between relationships.Finally,it mainly conducts in-depth research on the construction methods and strategies of the most important embodied relationship of wearable products.Starting from the three elements of person-wearing-environment in the embodied relationship,visualize the abstract embodied relationship and its analysis method,and combine the layered task analysis method to structure the complex multimodal interaction process in the wearable product,and expand the behavior Fragment;Finally,combined with the theory of embodied cognition,from the perspective of the integration of wearable products into body image and body schema,and the three levels of embodied interaction meaning,a body model of the embodied interaction of wearable products is formed.Finally,summarize the principles,methods and strategies of the wearable product embodied process involved in the full text research.This study is a groundbreaking and exploratory research based on the research results of embodied cognitive theory in the second generation of cognitive science in the field of design,especially in the design of wearable products.And based on embodied cognition and related theories,it reflects on the application of technology-oriented multimodal interaction technology,which fills the gap of wearable products and interaction design lacking specific application theory to a certain extent,and this article provides a set of The embodied interactive visual design tool for multimodal interactive wearable products is innovative,forward-looking,academic research and design practice value.
Keywords/Search Tags:embodied cognition, wearable products, multimodal interaction, embodied interaction, design strategy
PDF Full Text Request
Related items