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Simulating games using object-oriented methodology

Posted on:1999-12-12Degree:M.Comp.ScType:Thesis
University:Concordia University (Canada)Candidate:Li, HonglangFull Text:PDF
GTID:2468390014970268Subject:Computer Science
Abstract/Summary:
In this report, we present a Bridge simulator and we discuss object-oriented analysis, design and programming. The design phase uses automated support to illustrate how we apply the concepts of object-oriented methodology to develop software--a Bridge simulator. The implementation of the Bridge simulator demonstrates the programming process by using an object-oriented language (C++). Important features of the Bridge simulator are the use of the object-oriented paradigm for design and the use of the X Window/Motif toolkits to construct a user interface for simulating the hidding and the playing of the game of Bridge. We conclude with the results of the Bridge simulator, discuss a research on computer Bridge and suggest avenues for further directions in which the project could be extended.
Keywords/Search Tags:Object-oriented, Bridge
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