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Client-server component architecture for scientific computing

Posted on:2004-10-27Degree:M.AType:Thesis
University:Rice UniversityCandidate:Dajani, Hala NazihFull Text:PDF
GTID:2458390011455803Subject:Mathematics
Abstract/Summary:PDF Full Text Request
In a Distributed Computing Environment software components dispersed on a variety of computer platforms communicate transparently with each other to emulate a single computer platform. One distributed component framework model consists of two autonomous processes: the client and the server. The client-server model implemented in an object-oriented language shields low level platform complexities from the user and allows coupling of prefabricated components. These components must have a means of interfacing with each other in a distributed environment. To accommodate this need, while maintaining high performance, we propose a low level socket communication core. We employ the proxy design pattern and introduce new C++ classes to dynamically extend object behavior to a distributed environment. These classes also serve as component interfaces. Here, we describe general guidelines for partitioning objects into client and server components.
Keywords/Search Tags:Component, Distributed
PDF Full Text Request
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